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Old 10-16-2008, 05:49 AM   #27
Znurre
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Quote:
Originally Posted by Hally
After reading this thread I do have the feeling that most of the disagreement about SC comes from the fact that players without SC only remember the biggest SC they received.

As a SC user, I know I can do 2.5k, but most of the time it lies between 1 and 1.5k, which is of course strong I agree. But it is also a choice : except SC the bettest barbs spells are in the other discipline which means that if you want to have a good SC, you accept to remove other good spells.

Non-SC users dont know at all the efforts that a Barb has to do get a SC higher than 2k ! He has to spell at least 4 to 5 buffs before, and to have put most of his powers on damage/force enhancement. Just think at what can a archer or a mage can do during the barb's buff casting (off with their head, berzerk, thisrt for blood, etc ... ) ! There are some tactics to prevent from high damages, and some players have understood that !
Think also that to do such damages the barbs has to renounce to defensive spells...

Anyway my main point is that most of you remember the very strong damages that they once received and forget about most of the SC that are far to make 2k damage.
Anyway, I really dont mind if SC is removed or reduced : I will turn back to spears of blunt weapons that are also very powerfull.
No, that is atleast not what I am talking about.

I talk about the fact that you CAN play with a setup like mine, fully defensive using Blunt and Slashing, lvl 3 South Cross and that's usually enough.
I don't know about other barbs, but if I included SC in my setup I would not suffer any loss since Brain Piercing was "nerfed" last update anyway...

I could just play like normal, but replace my Forcefull Blow with South Cross lvl 3 that would do 125% or 225% weapon damage each 6:th second

I have since long accepted those barbs exists that plays like you describe (even if I pity them ), and yes, as I said in another thread this is not as much of a problem as a barb who can play effecient with two weapons combining the strength of South Cross with good defence and Blunt/Piercing skills.

This is why I suggest to move South Cross to position 17 in the tree, make it 100% chance to succeed on lvl 5,200% weapon damage on lvl 5 and give it 20 seconds cooldown, that would solve pretty much every problem and also remove a big luck factor.
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