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Old 12-23-2008, 07:41 PM   #1
Syd_Vicious
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Default A couple suggestions for Horus and the Invasion System

From the onset of this patch I have seen a couple things that I would like to make suggestions on to apply to Horus (some may have application for Ra):

1. On the RO Ranking site show who has the most Gems currently. We had/have an issue arise last night where know one knew where a Gem was in Alsius. Our hunters were not picking up any tracks inside of our own realm, it would be nice to see once a gem is picked up a marker on the map of where it is being carried (at least until it gets out the gate) or if it is dropped, otherwise RO is a big place and its a needle in a haystack. We had been invaded by Ignis and somehow everyone lost sight of where the last Gem was. I believe having these features (also shown on the Map in game) would increase competition.

2. There are great time zone imbalances between the realms. We in Alsius (Horus) are sometimes like the black sheep of the warzone, we sometimes can get enough people scrounged together to take a Fort, but castles are an entirely different beast. What I would recommend here is something similar to the Realm Balance XP that we get now (which I think needs to reflect active players and anyone not active within the last 30 days is not considered in the population). All we need is the statistical average of activity for players in the Warzone in say 3 or 4 hour increments over the two weeks. Take the 3 (or 4) hour chunk and develop a difficulty increase for Realms that have more players than others during that time period similar to the XP bonus. I would recommend though that the realm with the most amount of players gets a 10% difficulty increase at gates and castles and the second most populated realm in the warzone gets a 5% difficulty increase. I am not refering to increasing the health of the doors, mainly like respawn time of guards or increasing guard difficulty. I am skeptical to think of a difficulty decrease for the least populated realm (say 5%) as well because of the player gold that goes into the forts and castles.

If realms are equal in number then no increase. Very similar to the Realm XP Bonus yet for difficulty.

Also with this patch (I dont think this is a bug just overlooked) all of the gate guards do not attack invading forces once they have broken through to the inner realm gate. Guards that are standing by the side of the wall do not attack leaving 3 to 4 gate guards out of the fight at times. I believe this is just a line of sight oversight for the Guard NPCs. Please let me know what you guys think.

Also can we agree to be fair and not make asses out of ourselves, I'm speaking to the Ignis folk that invaded last night that save camped our noob town of Mont- if it wasn't you then it doesn't apply. I believe save camping a noob town should be an in game ban-able offense. We already have enough problems of getting noobs to get passed level 20 than to have some lvl 40+ enemy realm players kill them repeatedly before they are even warzone ready or worth any rps. The point of the invasion is to get the Gems from the Enemy Realm not make it harder on some of the kids that already aren't getting as much help as they used too cuz us higher lvls are continuously fighting off an invasion.

Last edited by Sydonay_Rex; 12-23-2008 at 09:16 PM.
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