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Old 01-08-2009, 10:29 AM   #30
Angelwinged_Devil
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Quote:
Originally Posted by monktbd
Would be great although some more insight how the quest scripting engine in Regnum works and what is actually possible would be needed for that (if we want to design quests that go beyond the usual quest scope of "go to z, kill x monsters, bring item back to y, etc..).
of course there could be a sticky with available options you could scribe quests to, atm there's
kill x creatures
kill x creatures to get z amount of y(item)
kill creatures till you get x(item)
go some place
talk with people
interact with objects
kill x alsius/ignis/syrtis (listed alphabetical)

I would like to see something about capturing a realm structure, or a specific structure, or invade some realm, I guess the capturing of a structure (coding wise) would look like the spot where you get rewarded
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