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Old 01-22-2009, 12:00 AM   #21
Miraculix
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Quote:
Originally Posted by Sydonay_Rex
This does not count into perspective that most of Alsius clan members are just alternates split between the 3-6 character slots. Even deleted characters still count toward the clan total number if not removed by the clan leader. Even account based would be somewhat eskewed since ppl started multiple accounts prior to the premium 6 slot option being available.

Also Alsius is not getting the realm bonus right now, it might say so on the screen, but it is not reflected while grinding. Possibly due to that oh so wonderful option NGD put in to punish realms that can not defend themselves at night (-15% xp).



Your welcome, that will be 5 bucks. We would of taken Shaanarid too if that bastard Guard Captain didnt keep disappearing through the walls and coming back with regen'ed health.

Oh here is Chilko's direct response to when I burned the devs on my thread:



Personally I would rather see the Gems give -30% or even -15% hp. 1000%hp makes character unstoppable just about (think a knight with 5k hp now has 50k hp - like fighting a dragon). Remove the penalties on other realms for xp, screwing with ppls ability to level in an already 95% grinding game is a ball buster. We have ppl leaving who are already getting a bonus so their is a gameplay problem that is not being addressed. Putting the gems in cities would be a nice distraction, but I do remember that Ignis once strolled through Fisgael during one invasion in Syrtis - so it might be just that a distraction.

Given current Gem bonuses and the fact a camo'ed hunter can stroll into a city undetected and pick up the gem and walk out slightly unscathed it is still a problem (seriously I figured camo was a wilderness skill that shouldn't work in cities, but whatever). The guys that built the game are not military commanders and that is apparent in quite a few aspects of the games design so you can forgive them for that (ie. no guards at realm bridges to prevent unauthorized access, NPC guard archers are not all placed on elevated towers, gates have less guards than a castle, etc..) Also in conjunction slightly with Chilko's statement they are still working on the game and we should see what this Amun patch brings once it is applied to Horus. If it sucks then we can mass exodus (back) to Ra and crash that server lol
You expect too much out of a single patch, so soon after the invasions patch. And still, this patch brings a lot of changes, alas cosmetic. Minor balance tweaks and fixes, and of course fatigue removal.

Solving the Horus situation imo can only be done by a mass injection of new *WAR READY* players. Horus is still getting new players anyway. The numbers I posted above are the second measurement I took. Since the first, a few months back, each realm has gained about ~100 new members. The problem is that they don't tend to stick around, because grinding is bad as it is, but on Horus the WZ is not that good either, so they just go for another game.

The funny thing is that NGD doesn't even have to look for how to "create" new, yet experienced and war ready players on Horus. They are already there, just on another server. I hope they understand this soon enough and just do it already. If what I read on some other topic is true (about NGD working on a migration tool) then things are already underway and we should see the results soon.
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