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Old 02-04-2009, 10:18 AM   #11
Mashu
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Here mesa master git, but the only thing that changed was RO since it started crashing.

I tried to checkout older mesa commits but problem still exist so this is definitely something not implemented which should be skiped in safe mode or game regression.

OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20090114
OpenGL version string: 2.1 Mesa 7.5-devel
OpenGL shading language version string: 1.10

Also same log.txt

[04/02/2009 09:41:00] [RenderizerGL][renderizer_gl_x11.cpp(214)] X Server vendor: The X.Org Foundation
[04/02/2009 09:41:00] [RenderizerGL][renderizer_gl_x11.cpp(218)] X Server release: 1.6.99
[04/02/2009 09:41:00] [RenderizerGL][renderizer_gl.cpp(380)] Got a 24 bit visual (33) with a 24 bit depth buffer
[04/02/2009 09:41:00] [RenderizerGL][renderizer_gl.cpp(412)] Resolutions: 1280x800x16 1024x768x16 832x624x16 800x600x16

and same segfault

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x5c) [0x7fe5afe18d6c]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x8) [0x7fe5afe18f58]
/lib/libc.so.6 [0x7fe5ac40ef60]
/usr/lib/libGL.so.1(glFlush+0x7) [0x7fe5abc968e7]
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