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General discussion Topics related to various aspects of Champions of Regnum |
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02-07-2009, 02:55 PM | #1 |
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Join Date: Feb 2008
Posts: 16
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When will be the progress curve decreased?
Quote from the Development Roadmap (at the bottom of character progress section):
Finally, the progress curve will be adjusted in the lower levels allowing new users to have a sooner participation in war. Finally! The only information that we need now is WHEN? This should be among the first things to change. The infamous grinding which all new players in RO are subjected to before they can enter the warzone is probably the main cause of players leaving before reaching lvl40. I am one of them, i left this game about a year back after about month of playing, because i was simply too frustrated and bored to continue. I mean seriousy, do you expect me to spend moths grinding, which is NOT fun to finally enjoy PvP/RvR (which is the main focus of this game) ? Really, having to kill 200-300 monsters (after completing all quests for this level) to just gain one level, when the only thing you get is the certainty of having to kill even more mobs - this is just mad. And don't even mention buying XP scrolls, i refuse to pay for a game when i am not even sure it will be worth it (since i cannot try the higher level spells and PvP before achieving at least lvl 35 - 40). I may be willing to pay for end-game customization stuff, but not for this. When you consider that there are many games out there which are fun from the beginning (unlike RO) it is no wonder players massively leave this game. Ok, enough of my rant. When i looked at regnum pages and noticed that they finally plan to fix this, i was overjoyed and decided to try it again. But i will wait until they implement this. So, i am asking WHEN can we expect it? And will the XP curve be decreased enough? I mean if it will be from 300mobs/lvl to 250 mobs/lvl, don't bother, no one will even notice it. It would have to be at least <50 mobs/lvl after quests to make a difference and eliminate the frustration of new players. And maybe increasing the XP awarded for later level quests(15+) would also help. Now, some may object that this would make levelling too fast. That is not exactly true, because when you think about it, you still have to gain 4 levels to get new spells (which means 200mobs), and the only point of pre35 levelling is to try new spells and tactics anyway (and maybe explore the landscape/towns, but there is only so much of that). One more thing, i think you should also increase the group XP bonus. Sure, everyone wants to group with a conjurer, but otherwise it is usually faster to levell alone, because being in a group will significantly decrease the base XP you get from mobs, and the group bonus hardly makes up for that. So, what are your opinions on this? |
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