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02-11-2009, 05:17 PM | #11 |
Initiate
Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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gph....in Alsius/Horus, often 8 people (or less) IS the entire war party.
To the OP: Look...I truly understand your frustration, but from where I sit, it looks a bit differently. The problem isn't with leadership (or the lack of in Alsius/Horus), but the fact that most people really don't know their role in fort wars, don't understand the basic mechanics of how they work, and how to win them. By class: Barbs, your job is obviously to be the melee dps of the war party. In general, your defenses are poor, so DON'T GO RUNNING AROUND LIKE A MADMAN if there is only one (or fewer conjus). If you die, you greatly reduce the ability of the party to defend the structure you are fighting from, so don't do it. And please, for the love of god, coordinate your areas! Wanna know why Ignis can defend a fort with 2 or 3 barbs from 10 or 15 enemies? Because they sit in the fort and wait to coordinate their areas. Locks, I understand that many of you don't have MoD or Terror, but for those that do, please, like bards, coordinate them! We need MoD on the gate when attacking as well as when people pop out for areas when defending. Also, far too often I have seen locks drop Terror on a group without any forewarning that they are doing so. Why put such a powerful spell on CD for nothing? COORDINATE THEM! Marksmen....wait? Alsius doesn't really have too many marksmen, but I guess I will cover them anyway. When you are defending a fort, please, feel free to pop out with the gate area group an cast ignus or lightning arrow. Every little bit of DPS helps. When you are attacking, try and follow another marks or archer (or SM mage) and focus fire. The results will be much better than 2 individuals attacking 2 targets (this basically works for all ranged) Hunters, well, TBH other than rep-shot fitted hunters, there isn't much role for the at fort wars with exception to gather intel. To be frank, I really don't understand why some of you make hunter alts, and then when help is needed at "X" fort you decide to bring a hunter, who is generally lower level than your main. I can say this. If you are a hunter that needs to have a big pet, DON'T BRING IT TO THE DOOR WHEN ATTACKING! It makes it impossible for anyone to target enemies that pop out to drop areas. Knights. For the most part, I would have to say that Alsius knights in general know their stuff. You guys make good use of defensive auras, in general don't over extend yourselves too much, and often coordinate areas. Keep up the good work! That leaves Conju's. Everyone knows not to pick on conju's because their jobs are difficult, but......mmm...I'm not even going to go into it. Santuary, Resurrect(5), and for the love of god, greater healing(5) does NOT make you a support character. I'm going to leave it at that... The most important thing that I have yet to see in Alsius/Horus is both patience and urgency. I mean patience, in the general sense of not attacking when it would be detrimental to the group. For example, half of a group chasing some unchallenging hunter half-way across the world while the rest continues to the target or stays with the fort. Another great example of this is over-extending yourself at a fort war just to nab a few easy RP (which usually gets you killed). When I say urgency, I mean as in ACTUALLY DEFENDING YOUR FORTS! If you haven't noticed yet, its far easier to defend than it is to attack. So do just that. If you receive intel that there is a big group heading towards one of your forts, GO THERE AND DEFEND IT. You will save a lot more time that the current "well, I guess I should go help retake the fort" mentality. I could continue, but I don't think any of this post is going to fix the total lack of war savvy that we have right now, so I'm just going to end it here. About the whole spy issue, if there is an obvious "spy" in the area, use party. Otherwise, I see nothing wrong, and usually prefer general. |
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