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Old 04-24-2007, 10:14 AM   #1
Melusyne
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Default Report error_log

Hi,
First, i'm using the unofficial linux client, so i don't know if this could help you for the official one.
Second, i don't know if it brings you anything to have feedback about the kind of error to be found in regnum/live/error_log.txt

So please just tell if i'm being helpfull or just annoying ;-)

Nonetheless here are the errors logs that i found : they come always in stack so i'll just paste one of each, grouped by type of error :

[Resource mesh convert][resource_mesh_convert.cpp(301)] Surface "1 - Default" of mesh resource 57368 has no texture, setting default; check this.
[Resource mesh convert][resource_mesh_convert.cpp(301)] Surface "ladrillos_grises" of mesh resource 57446 has no texture, setting default; check this.

[Character Body][object_body.cpp(394)] No surface found with name face on mesh NPC wolf
[Character Body][object_body.cpp(394)] No surface found with name face on mesh Npc bear
[Character Body][object_body.cpp(394)] No surface found with name face on mesh NPC Panther
[Character Body][object_body.cpp(394)] No surface found with name Default on mesh Yeti ninio
[Character Body][object_body.cpp(394)] No surface found with name Default on mesh Yeti

[FXManager][effect_manager.cpp(872)] FXManager received a MESH, id 53860

[RenderizerGL][renderizer_gl_x11.cpp(265)] BadCursor (invalid Cursor parameter)

[BindableObject][bindable_object.cpp(93)] Couldn't find the bone (quiver_espalda)


I put the file aside to see which ones are coming next time i play, and (if this is welcome) to be able to regularly update this thread.

Usually i got also after the diconnection this message in console :
"Found -xxx messages leaked"
with xxx a nomber, which can vary between 5 and 200 on occasions. Is that the number of error logs recorded or something else ?

Regards.
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