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Old 04-08-2009, 11:40 PM   #22
theotherhiveking
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Quote:
Originally Posted by chilko View Post
yes, not in the same way maybe... what you see in the alsius Dock is the graphics quality that we would like for the whole game so everythin new that you see will look like that...

also, we have recently found out that certain performance issues in cities and towns have to do with the way we modeled and textured our houses... so if we have to re-model texture those you can imagine that we will try to get them to this level of quality.

when i say not in the same way is that this was too radical, all new quests... all new areas... there might be other areas of the game that just need a complete overhaul, other areas that might just need more content or just a touch up in graphics...

As always we will try to prioritize what is better for the game... right now we went for a better initial impact after that we have other goals in mind

Let me guess.. Massive overdraw, lots of tris, flatshading?

Massive overdraw: A pain in the ass, 2 blits per pixel is optimal, but imposible, disable double sided faces. Intersecting faces to save polygons kills performance.

Tris: Hard to mantain, more expensible to send that quads, not important.

Flatshading, Each face gets its own smooth group. You get six times the polycount, for the gpu all is triangles so you get (quads*2)*unshared vertex (3)

Or other one, you modeled the exteriors and the interiors all in one piece, so you call the whole thing even when its totally unneeded, wasting a lot of texture space and memory. And obviously performance.
Or what else? You didnt move all the graphical stuff to the gpu? you get 2000 batches per frame?
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Last edited by theotherhiveking; 04-09-2009 at 03:33 PM.
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