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Old 06-04-2009, 05:09 PM   #25
Vroek
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Quote:
Originally Posted by war_support View Post
The only reason SM must be nerfed is because it is overpowered in war. As many said and showed it gives constant high ranged damage that even marks can't beat, it have low mana consumption and cost, it have high buff usage time etc. etc. etc.
The test dont show much about the functionality in war since armour/protection was not being used at all.

Zakrits dont last for 3 min id say 10 to 40 sec at best.
Warjurers often up their defense and/or support instead
without it the conju 'only' had ~162 DPS.

In war armour and protection effect the one shooting fastest.
Just adding up Zakrit + SM DPS is not right, armour and protection effect both separately in war, it will effect this value greatly.

3 min is a long time, you could say its the strength of SM that is constant flow of damage, most marksmen setups are made to inflict as much pain as possible quickly and thats their strength.

Test 2 - the marksman had 184 DPS, yet DS was only cast once not 3 times, i think it would be be more DPS effective if you saved mana on dual shot to cast DS more.

I do think SM-users been favored a lot lately and some adjustment maybe reasonable.
It can be anything or nothing, from my stand point RO is better game without SM.

Mana burn is also really nasty along with the already quite high DPS of SM.
SM-lock have quick spells in mana burn and vamp, and with the new casting executing meteor, ivy, will domain, SK and terror in close range is made alot easier.

AWD suggestion of cast speed penalty on arcane acceleration may not be so bad even if 60-80%??? could be too high. And i guess it wont effect a warjurer in steel skin much. Hope NGD come up with something better.

Last edited by Vroek; 06-04-2009 at 05:50 PM.
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