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General discussion Topics related to various aspects of Champions of Regnum |
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06-09-2009, 06:09 PM | #1 |
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Join Date: Jun 2007
Location: England
Posts: 1,300
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Balancing Stragegy
I was thinking about the general balancing strategy over the last few updates.
Nerfs to one class or another seem to be happening frequently, and they are invariably followed by jeers and complaints (not to mention people quitting) when their favourite class is given a major nerf. What i wanted to say was: would it not be better, as a general rule, to increase the effectiveness of other classes against a skill that is deemed overpowered, rather than taking the easier route of nerfing that skill? I say this because i have noticed a general trend over the last year or so, where pretty much all classes have recieved a serious nerfing, and as a result people feel they no longer enjoy playing that class. So would it not be better to GIVE things (ie, make other classes more effective against a particular skill) rather than keep TAKING things away and annoying people by nerfing their class? As a general rule, would making classes stronger (against a skill considered overpowered), rather than weaker (by nerfing that skill), not be a better way to solve balance issues? |
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