Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-30-2009, 12:42 PM   #6
kamax
Master
 
kamax's Avatar
 
Join Date: Oct 2007
Location: france
Posts: 397
kamax is on a distinguished road
Default

Quote:
Originally Posted by Znurre View Post
If this player manages to chase one of your players and kill him, is there not something YOU should take responsibility to fix by protecting your players better?
I can protect my friends only again warriors and mage, marks shoot from too far away and if they come in my range with sotw running after a half dead friend, i can just do nothing with my poor normal hit.

Quote:
Originally Posted by Znurre View Post
Atleast I cannot imagine an archer attacking you, for example, when you stand in the middle of your own army and not get attacked by your friends.
Hard to imagine but it really happend, i don't know it the lag help or too many players on the screen but i see very often archer who just run into a big group of syrtis to finish one of my friends and of course die just after. Marks can do this job very fast.
Quote:
Originally Posted by Znurre View Post
Finally, if this change was implemented it would greatly favor the ranged classes since truth is they generally die less than close combat classes.
Yes it's a problem, specially for barbs.
Quote:
Originally Posted by Twinkle1 View Post
.... should they be penalised by taking there items and gold....
Items no, should not be stolen, i never say that.
Quote:
Originally Posted by Znurre View Post
Sometimes when you are outnumbered the best tactic is to coordinate, focus fire on let's say 3 players and take them out before you die.
If you're lucky some of these are conjurers and those kills will then make a really big impact on the fight.
Of course, each time asluis attack us on a war(like trell) someone syrtis die, not only alsuis. That's why the bonus/malus from dead can go in the two ways with an advantage of the underpopulated group.
Like if syrtis has trell and we are 2x more that alsuis, someone in alsuis kill a syrtis and receive 2x more(something...) that if an syrtis kill an alsuis.

Maybe gold or xp is a bad suggestion but another thing can be great and help the underpopulated realm. I don't want that the most populated realm farm on the head of underpopulated realm.
That's why i ask you "if", only suppose something can be done, what can be done.

Maybe it can give heal/mana to someone who kill or something like a invulnerable/protection bonus for x time with the 2x ratio for alsuis and 0.5x for syrtis like y say it before because he take a part of the soul from the dead guy.
Of course no bonus for people doing save camping, maybe it can be inverted for save campers, each people they kill on the save give the bonus to the guy who resurect instead of the killer.
Maybe the bonus can be keept for the good moment and activated with an icon.

A bonus can be give too for guys who don't die but only under fire, like that warriors will receive more bonus that archers who are less under fire. A stay alive bonus ? Of course with ratio or someting else who don't give more advantage of most populated but only to people who play well..or are lucky .

I understand that atm sucide is a tactics but please don't stay in this way and imagine another way of fighting, with bonus on dead and ratio this can be fair for everybody. This will bring better quality fights if both side care about dead.

We must just find the correct bonus(or malus?) who can be great.
kamax no ha iniciado sesión   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:56 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved