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Old 07-01-2009, 12:49 PM   #1
makarios68
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Default Grinding got harder

Grinding has become more difficult for these reasons:

- Archers: reduced armour buffs, nerfed dmg skills (marks).
- Warriors: reduced armour buffs, reduced dmg buffs.
- mages: reduced area mana.

Then there are some general reasons:

- crazy mob evades/resists (why haven't these been reduced after so many complaints about it?)
- mob skills which render you knocked or stunned, or do too much dmg (rake).

Add to this the changes in the xp system and what you have got is a seriously difficult and tedious PvE experience.

The last week or so i decided to restart the lvling of my Horus char. TBO i'm finding it painfully dull and frustrating, frequently getting 3 or 4 evades from a mob whilst the boost timer is running, and having to rest far too often.

Lvling in a party makes things a lot easier, but there isn't always one available. A good PvE should allow easy solo grinding.

Quests at the higher lvls would help alleviate the tedium.

Mobs skills need to be rethought - atm it makes them more powerful and difficult to defeat than they should be (all classes should be able to plough through mobs as easy as a SM mage with zarkit is able to - but warriors and archers have to rest far more often).

And the persistent high mob evades/resists must go.

(P.S. I tried my best here to explain what i feel is a serious problem in the game, and not make it sound too 'whiney')
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