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General discussion Topics related to various aspects of Champions of Regnum |
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07-01-2009, 12:49 PM | #1 |
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Join Date: Jun 2007
Location: England
Posts: 1,300
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Grinding got harder
Grinding has become more difficult for these reasons:
- Archers: reduced armour buffs, nerfed dmg skills (marks). - Warriors: reduced armour buffs, reduced dmg buffs. - mages: reduced area mana. Then there are some general reasons: - crazy mob evades/resists (why haven't these been reduced after so many complaints about it?) - mob skills which render you knocked or stunned, or do too much dmg (rake). Add to this the changes in the xp system and what you have got is a seriously difficult and tedious PvE experience. The last week or so i decided to restart the lvling of my Horus char. TBO i'm finding it painfully dull and frustrating, frequently getting 3 or 4 evades from a mob whilst the boost timer is running, and having to rest far too often. Lvling in a party makes things a lot easier, but there isn't always one available. A good PvE should allow easy solo grinding. Quests at the higher lvls would help alleviate the tedium. Mobs skills need to be rethought - atm it makes them more powerful and difficult to defeat than they should be (all classes should be able to plough through mobs as easy as a SM mage with zarkit is able to - but warriors and archers have to rest far more often). And the persistent high mob evades/resists must go. (P.S. I tried my best here to explain what i feel is a serious problem in the game, and not make it sound too 'whiney') |
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