Quote:
Originally Posted by _Arwen_
Number 5 also needs a bit of explaining. With the removal of doors, forts will be much harder to defend since the attacking realm's save is so close they can simply overtake the defending realm with constant re-spawns while the defending realm has to rely on resurrect (with its long CD) or running back from their closest save (also very long). To remedy this, we would allow spawning at the bridge IF AND ONLY IF the fort belongs to the attacking realm. This promotes constant action since the defending realm can't spawn at the bridge when the attacking realm has the fort (even if the defending realm has more players in the fort).
|
That would fit perfectly to the bridge-forts idea.
But I don't like your invasions. One realm would invade all the time, no matter whether it's the under or over manned. (Due to your bonus to undermanned realms)
In order that invasions are balanced and every realm invades sometimes you'd need a perfect balance in those bonus variables, imho impossible to achieve.