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General discussion Topics related to various aspects of Champions of Regnum |
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07-19-2009, 03:33 AM | #21 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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I for one am welcoming the addition of strafing. It may or may not work well with the game mechanics themselves, but movement wise, I just get fed up when I'm running in one direction, looking around me for potential threats, and end up getting hung up on a tree or a -pebble- and have to full stop and totally turn 90 degrees or more just to get myself "unhung" It's a PITA, and is what I would consider a broken movement system. The same could apply to combat as well.
It is much more efficient to just back up a bit and sidestep around it. Besides, strafing will enable yet another dimension of player-skill versus game mechanics. Yes it will completely change the dynamics of player-based combat, but I honestly think it will be a good change. You could say I am welcoming the change with open arms, despite whatever flaws or issues will need hammering out during the change. When it comes to those kinds of strafing systems, I generally use W and S as forward and back respectively, A and D to strafe, and Q and E to turn clockwise and counter-clockwise. If I use the mouse to look around, it's usually while holding a button down to enable it so I can look around while auto-running. Otherwise, I look where I turn, and use the mouse pointer to click a skill or target as needed. On the issue of mouse-look insta-turning a character around and whatnot...I do think they should put a limiter on the rotation-speed so that you can only turn as fast as the current keyboard-turn. Anyway, that's all a bit off-topic. As for the on-topic, I hope they get everything ironed out and get ready to push the update soon. But hey, take as much time as you need to make sure everything is good and -stable- before releasing the patch. I do hope and pray that the issue with the position code gets resolved, or at least improved somewhat. Maybe the pieces of NGD-2.0 that they're planning on pushing into place will help that somewhat. (I hope) Anyways, best of luck to the devs. It's going to be a bumpy road with this change, to say the least. |
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