Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-22-2009, 06:03 AM   #1
azngosu
Pledge
 
Join Date: Jul 2009
Posts: 3
azngosu is on a distinguished road
Default Is there a suggestions thread?

There seems to be many threads with various suggestions in them, wouldn't it be easier if a mod made a suggestions portion of the forum specifically for that purpose, and compile the interesting(realistic) suggestions on a sticky? Would this not help improve the game?

Anyways, i just started playing this game yesterday, and am currently a level 15 warlock in ignis, so i don't claim to be an expert. However, I do have some suggestions that would make the game more interesting up until level 30+ when you can actually go into the WZ. (from what ive heard your useless or not much use before)

One of the first things i noticed in this game was the inability to see other creatures/players/entities levels. Though there is the color coded name showing the difficulty level, i believe a level system would be much more exact so you know just exactly the capabilities of the entity you are fighting.
Plus in pvp, its much more gratifying to see the other players' levels so you know you killed a level 45 when you were only level 38, or maybe the other way around. (just an example)

Another thing i would like to suggest is that the drops in this game aren't anything special! This is a big problem! This is one of the few mmorpg's i see that has a trade function that is NOT used. No one is selling anything, making gold absolutely worthless in this game. This could be fixed if their were SPECIFIC weapons/armor only obtainable from drops from SPECIFIC creatures in SPECIFIC areas. And I don't just mean a drop with the same weapon name but maybe like a couple points of difference in damage. I'm talking about a creature that could drop say, a staff for example that is as good as a staff at level 20, but is equippable at level 15. Maybe you could make a level 20 staff in a shop equippable at 15 if it was obtained from a drop from a creature. This would make weapons ACTUALLY valuable, since if you had a level 15 staff ( that was as powerful as a level 20) you could sell it for a hefty sum to someone who wasnt level 20 yet. This would make the ingame currency actually worth something!

Finally, I'd like to point out that in a game like this that is so heavily pvp based, you would gain a LOT more players if there wasn't so much of a grind before 50. Or the fact that all the players in the WZ are 50 is preventing a large player base because players know they will have to grind before they get to the real fun. This IS SOLVED BY HAVING FUN EVEN BEFORE 50. What do i mean by this? As an example, I mean actual bosses, not just "leaders," that are extremely challenging and drop rewarding items, INSIDE the walls.

This game would also be so much more fun if their was a MUCH larger community, and im sure if all the above things were added or at least considered, the player base would increase by two fold.

And of course, you as players, should spread word about this game to your friends. (I already have)

SORRY IF ANYTHING IN THIS POST WAS COMPLETELY INNACCURATE.
ONLY MY 2nD DAY PLAYING THE GAME. DONT BE LIKE OMG YOU SCRUB YOU DONT KNOW WHAT YOUR TALKING ABOUT.

peace,
GOSU
azngosu no ha iniciado sesión   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:05 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved