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General discussion Topics related to various aspects of Champions of Regnum |
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09-18-2009, 03:03 PM | #15 |
Apprentice
Join Date: Nov 2008
Posts: 50
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As a hunter I see the following:
1. track enemy is still a crap shoot=worthless because so unreliable 2. passive speed has no purpose because the attacks requires you to NOT MOVE AT ALL. Some advice to NGD: Stop coding...... get your team together and play the game for couple days normal server. Just play and take forts and hunt and have an invasion attempt....ect Then do an after action report and noting the obvious major problems. maybe post you reactions to what you find a problem on forums and have a disscussion. THEN get some Tylonol ( for the massive headache you'll get ) try the same thing on test server. I say this because this New Movment System on the test server misses so badly in so many areas it almost like you've never played your own game. If the problem is that archers/ranged are to overpowered and melee classes have no chace because of the speed and range then... 1. balance the damage difference/ defense difference between classes a bit and and lower the range of all ranged classes. anyway good luck ill pop in once in awhile to see how things go, but i hold little hope for what was the best most dynamic game on the market. |
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