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General discussion Topics related to various aspects of Champions of Regnum |
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09-18-2009, 10:39 PM | #1 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Combat system test - Amun - Phase 3
Hello everyone,
After several fixes and some balance touch-ups that were obviously required, we are finally arriving at a version that represents our original idea for the system. Thanks for your feedback, please continue testing/posting in this thread. Changes: - Cooldown: Blue for the casted power, grey for global cooldown. - Cooldown: The casting time is no longer taken into account (given that the cooldown starts at the casting of the spell). - The character will not try to attack during the 2 seconds that is trying to cast a spell. - Warcry animation for mounts. - The client changes to combat mode by itself before casting a spell (if the spell indicates it). This way, the animation will not be broken. - The spell queue works (I click a spell and when in range the cast starts, as it always was). The casting times for the following spells were changed, mostly reduced. Notice: Due to the new combat/animation system, archer and mage spells must have a minimum 0.5 sec. casting time. Colossus: Instant cast. Frenzy: Instant cast. Berserk: Instant cast. Armor penalty removed. Mana cost slightly adjusted. Deflect Projectiles: Cast time 1 sec. Ethereal Mantle: Cast time 1.5 sec. Rigorous Preparation: Cast time 1 sec. Intuition: Cast time 1 sec. Troll's Skin: Cooldown raised to 4.5 min. Execution: Instant cast Dirty Fighting: Instant cast Finesse: Cast time 1 sec. Distracting Shot: Cast time 1 sec. Shield Piercing: Cast time 0.5 sec. Break Apart: Cast time 1.5 sec. Obfuscate: Cast time 1 sec. Heal Pet: Cast time 0.5 sec. Beast Wrath: Cast time 1.5 sec. Ensnaring Arrow: Cast time 0.5 sec. Camouflage Corpse: Cast time 0.5 sec. Finger Crush: Cast time 0.5 sec. Cyclops Curse: Cast time 1 sec. Lethal Strike: Cast time 1.5 sec. Hawk's Gaze: Cast time 2 sec. Winter Stroke: Cast time 0.5 sec. Burst of Wind: Cast time 0.5 sec. Needle Blast: Cast time 1 sec. Lightning Arrow: Cast time 1.5 sec. Extraplanar Bond: Cast time 0.5 sec. Dispel Magic: Cast time 0.5 sec. Bless: Cast time 0.5 sec. Bless Weapon: Cast time 0.5 sec. Synergy Bond: Cast time 0.5 sec. Wind Wall: Cast time 0.5 sec. Static Field: Cast time 0.5 sec. Curse: Cast time 0.5 sec. Blindness: Cast time 0.5 sec. Regenerate Ally: Cast time 0.5 sec. Heal Ally: Cast time 0.5 sec. Mana cost raised in all levels. Mind Push: Cast time 0.5 sec. Regenerate Self: Cast time 0.5 sec. Bugs: We believe that the majority of the bugs posted in the previous threads were fixed. Please remember that the animations still need to be worked. Also, we know that we will have to deal now with SM (Staff Mastery).
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Last edited by Adrian; 09-18-2009 at 10:56 PM. |
Tags |
balance, phase, spells, testing |
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