Quote:
Originally Posted by Pizdzius
apart from the rest of your interesting post which I am not quite healthy enough to give you some not stupid answer, this part made me wonder a bit.
|
hi Pizdius, (btw thanks a lot for the 1000 laught you make me reading your
very wonderful comics
)
Quote:
There are games like Single Player ones (let's say, Fallout3) and MMO ones (like Darkfall) where this solid player thing is essential, mostly because combat is real-time - you attack and block with your own decisions and the result of battle depends on your skill. In games like that collision detection is quite important for every hit.
|
i was an old time player that stopped mmorpg in DaoC times, cause work
and reallife drain all free /spare times
so forgive me, i don't have seen
Darkfall and Fallout3 (i've played the Fallout1 indeed... like all the Ultima
series from 1 to 7 and others..)
Quote:
In games that use mostly autoattack and just buttoned skills like Regnum, World of Warcraft and other similar ones, this isn't needed. It would be a "luxury", since it's not essential in the game's design. And that luxury could really drain down performance, and increase the lag - believe me, not "a bit".
It's a not a huge corporation which can supply us with great quality servers like Darkfall does.
Also that "luxury" can be exploited like it was in Age of Conan I think (remember kicking players from bridges?) or Oblivion (yes the best way to kill all the Imperial guards is to push them off the edge...)
|
have to look at darkfall example, (and oblivion yes..i remember this cool single
player game
) and probably i'll pay more xymer in the hope that NGD
will buy better servers??