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Old 10-30-2006, 05:22 PM   #1
plrabun
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Exclamation Issues with Regnum

I'm really disappointed in the small variety of options and choices and particularly spells and actions. Please read my ideas carefully NGD.


Problems with Regnum:
1) there aren't very many spells/actions
2) most are useless (cost too much mana, small effect)
3) buffs don't last long enough
4) no self-buffs for warrior class
5) melee charactors have no healing skill or action for advanced combat
6) you can not mix classes, you must stay the same

Some ideas for improvement:
1) Make more creative spells and actions (If NGD needs ideas, we have them)
2) Balance the existing spells, ammount of mana used should be directly proportionant to the effect (if you need examples, ask)
3) Make buffs more useful (should last 20 minutes or more at the same cost)
4) allow warrior class to be able to choose to train buffing disciplines
5) allow for healing kits or potions to be used
6) allow more subclasses and mixing classes for better variety. Example: Weapon uses for warriors should be based on our stats (strength, dextarity, intelligence etc.) and not on our disciplines (these should be specialties), we should be able to raise stats ourself every level (more variety),

Also, it makes sence that a warrior could use any weapon (sword, axe, pike, etc.) and be able to use them, or wear any type of armor (for why must it depend on what class you are for what armor you pick? The best armor should be expensive, the worst should be cheap)


NGD should base the game off of the opinions of the players (majority of course), the player-base will create the most fun, creative game imaginable, if the developers with the skills to make it would just respond to its community
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