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Old 03-01-2010, 05:19 PM   #14
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Quote:
Originally Posted by Groark View Post
Very well put Artec!

I agree with everything you say except the part where you want to encourage grinding in wz. Many grinders will remain in the inner zone because they are tired of being killed (mostly by hunters) while grinding in the wz.

But for the rest of your comment:
I propose this to you Groark:

I would not say eliminate the mobs from the inner realm but rather encourage the grinder to venture into the war zone with the reward of a slightly better drop rate and an even better drop rate still if he ventures over the bridge into enemy territory. Even the concept of a risk XP bonus comes to mind (RSK). Other than that, reduce the drop rate on lvl 49 and 50 items significantly for inner realm mobs. A lvl 50 should really have nothing to fear in the war zone. Other than that , a redistribution of more lvl 38-44 mobs closer to the forts and castles to encourage a greater pool of players there. Proximity to war structures will give players the security in their minds that cover or realm support is close by.
Consider this because it was what I had in mind. I am sorry I was too concise earlier. Hope it clears up my position on that matter.

Regards
Artec
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