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General discussion Topics related to various aspects of Champions of Regnum |
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Thread Tools | Display Modes |
03-05-2010, 07:06 PM | #1 |
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Join Date: Aug 2008
Posts: 15
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Shader 3.0, Linux, Windows, Performance...
I'd been staying away from trying to run anything above shader 2.0 due to huge a huge performance drop the first time I attempted it, but I changed to shader 3.0 again today, pulled down all the terrain distance and detail to bottom, and only ran medium textures, I got an FPS of around 70 in the clear and 45 outside Samal with a few other players. Haven't tried war yet...
(this might be playable, we shall see) I just wanted to see how RO looked with the new prettiness for a bit I guess. My issue is I'm running an Intel Core 2 Quad CPU @ 2.40 GHZ, 3 GIG of memory and a GeForce 7600 GT Nvidia card, running kubuntu 9.10 with the latest distro recommended drivers. On Windows games I run through Wine I get blinding performance with high detail settings. Now, before anyone gets spikey, I do understand this isn't a large corporate game, and isn't going to have the same performance (I've followed RO from the beginning, ignoring my 1.08 holiday period). However... I'm just curious as to how other players with both Linux and Windows systems are finding things now the dust has settled, what settings are people playing with, how powerful are their systems etc. It's just disappointing I can run some really pretty games through an emulation layer, on a reasonably modern system, yet on RO I'm struggling to get a playable FPS with the new technology at all.
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Doll, Molok Knight Level 44 (Recent Hotfix Actually Improved Positional Bugs For Me) Roxi, Esquelio Hunter Level 50 (Soulless War Support Hunter Written Over Trix) | Trix (Adventuring In Other Lands)
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