Originally Posted by bois
This issue has been discussed 'ad nauseum' in my view. Again,I must say that Syrtis zerging and resulting Rp whoring etc is merely A SYMPTOM of underlying issues in the game.
Firstly, it speaks to imbalances in the basic design and structure of the realms all the way down to psychological issues like races, colours, environment an minor matters like jewellery and grinding options. Balance this root cause first. I said before that every realm must have same jewellery, portions of other realm's environments in their own and same grinding potential options.
Secondly, there is simply not enough to do in the WZ. Few objectives will result in population explosions in various locations around the war zone. The hot spots happen to be saves and forts / castles. Unless you are a grinder or hunter ( I use the term Hunter here as a player who is hunting, not the hunter class) it makes no sense to be anywhere else.
As a side issue specific to Horus, invasions have become practically a non issue now because
a: Gates are fairly easy to defend
b: Horus lacks populations to make a real contest of it
c: the prizes are hardly worth the effort required
d: No realm actually has the organisational structure to pull it off regularly anymore
e: it requires marginal skill and more mob tactics with area spams and is over fairly quickly.
A solution is to form more diverse objectives, ( suggestions for this have been discussed to death elsewhere) and different combinations with different rewards for these objectives. Even different rewards coming with different combinations of the currently available objectives would be a bonus.
Thirdly, RP makes absolutely no sense in its present format. I mean it has no practical use or even fits into a RvR mould or concept. It is just like the visual features and structures NGD put in the game that have nothing attached to them, presumably for them to finish later. RP is simply an unfinished concept.
I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.
Such an approach will foster realm organisation and stifle the ever growing problem of selfish and self serving behaviour in this game.
RP should be collected by players and be allowed to be spent on things like fort upgrades, pool RP to special NPCs to let them open portals to islands with objectives or activate new super bosses. Bonuses in the form of medals or awards be presented to those who donate RP regularly and likewise negative awards be given for those who horde RP to use as bragging rights. Under no circumstances should RP give a bonus that enables a player to gain singular advantage over another player. To do so will simply encourage distasteful gameplay.
I introduce a new concept here now. Players with a certain positive medal level be assigned a small amount of RP monthly that they can either give or minus from a certain player. I am not talking big numbers here. Maybe 10 RPS or so. Mind you, I am suggesting the player can add or remove from a player in their own realm, not the opponents. Such a thing may be a start to regulating players by their own realm mates. Designating a "dunce cap" approach may also work. The player can donate some RPS towards "correcting a player". If enough RP pools to trigger the event then the player gets the negative medal for the week. It may help to moderate behaviour.
There are many things that RP pool donations can be used for like realm wide reductions in repair costs, arrow costs, opening hidden quests, spawning dragon (which would reduce the dragon loggers because they would actually have to contribute RP to get the thing spawned )giving leader mobs better drop %, increasing mob spawn inside the realms. I could go on and on.
If such a system was implemented then realm and clan rankings would then be composed of the medal counts rather than raw RPS.
Of course the issue of RP is a rather complex one and requires deep discussion about its equitable distribution . That, however is a topic for another thread. Before I drag on I will end here for now.
Cheers,
Artec
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