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#221 | |
Master
![]() ![]() ![]() Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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![]() I still don't understand, in exchange for far castles they get the advantage of being near both the secondary forts which are essentially a guaranteed capture. They use it alot. Ignis has to run ages to alga or trelle, I want a teleport there! wwwwwwaaaaaaaaaahhhhhhhh!!!!!!!!!! |
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#222 | |
Initiate
![]() ![]() Join Date: Jun 2009
Posts: 154
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![]() An increase in either discipline and/or power points may be needed, i like the idea of discipline being increased , so maybe at lvl 50 every skill is availiable but with the current amount of power points (not inc the free lvl 1). I use around 5 skills regulary at lvl 1...so coosing them or 1 lvl 5 would add alot to the build choices. |
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#223 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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Suggestions (my ideas about balance roadmap):
Fix those issues: - spell visual effects invisible when casted outside sight - armours (ie. mages ones as reported) - mounts (dismount don't always work, fast cast, permanent mount speed) - camo (should be cancelled by a hit, every time) Then please handle: - broken spells (some just don't work, some are unusable, check forums) - pets/zarkits damages (just divide dmg by 2 vs characters, keep as is vs mobs) Then change cast speed/attack speed curves (as proposed), and nerf what you want. Please increase gameplay "fluidity" (speed, dynamics).
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Annavilya / War-Luck (Haven)
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#224 | ||
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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![]() Anyway, dont nerf level one spells ![]() No longer would you have the issue of 'we would like to change this to balance that but it would wreck the other class' I think its at least worth considering ![]() Quote:
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#225 | |
Master
![]() ![]() ![]() Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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#226 | |
Master
![]() ![]() ![]() Join Date: Feb 2009
Location: France
Posts: 414
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![]() Putting all castles close to the center of the map or mirroring Syrtis warzone are still the best and fairest solutions, but unfortunatly they need much more work.
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#227 |
Baron
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Here, there and everywere.....
Posts: 890
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Why don't you limit the top % of VI, and not reduce Arcane Devotion?.
Actually not all the player in regnum has or commerce with gems....... |
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#228 | |
Master
![]() ![]() ![]() Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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Code:
No gate for you! [Res at agg save, noob!] ![]() +1 on that. |
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#229 | |
Pledge
Join Date: Jul 2008
Location: Dunno, in your trash bin?
Posts: 44
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At least thats MY opinion.
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eero - Froschn - Hunteero - Barbeero | eero - Hunteero
52 52 44 36 | 48 42 Horus | RAVEN |
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#230 |
Banned
![]() ![]() Join Date: Nov 2008
Location: Holland
Posts: 226
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