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Old 08-18-2010, 09:01 AM   #1
linearguild
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Quote:
Originally Posted by chilko View Post
Conjurer: 21,99%
Too bad there's no way to tell how many of these are boss drop campers. For sure you don't see any realm in Horus with 1 conjurer for every 5 people in their war group. But call for Vesper time or Evendim time and suddenly there's 3-4 conjurers for every 5 people.

Conjurers aren't so OP in war, they have good defenses but they have to deal with the constant demands of support while being favored targets. However they are OP at boss kills with their aura leeching. I hope you're not concluding that lots of people play conjurers in general, when it's more like lots of people have conjurers that they never bring to war, only to boss drop camping.

How do you define activity? Does total playing time count or is it just about logging in within some time period?
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Old 08-18-2010, 09:08 AM   #2
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Originally Posted by linearguild View Post
Too bad there's no way to tell how many of these are boss drop campers. For sure you don't see any realm in Horus with 1 conjurer for every 5 people in their war group. But call for Vesper time or Evendim time and suddenly there's 3-4 conjurers for every 5 people.

Conjurers aren't so OP in war, they have good defenses but they have to deal with the constant demands of support while being favored targets. However they are OP at boss kills with their aura leeching. I hope you're not concluding that lots of people play conjurers in general, when it's more like lots of people have conjurers that they never bring to war, only to boss drop camping.

How do you define activity? Does total playing time count or is it just about logging in within some time period?
+1, what Xia said.
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Old 08-18-2010, 09:24 AM   #3
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Hmm, can we see these figures adjusted for RP gain? I figure it'll come out something like

Hunters: 90%
Warlocks: 5%
Conjurers: 3%
Barbarians: 1%
Marksmen: 0.6%
Knights: 0.4%
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Old 08-18-2010, 09:52 AM   #4
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CURRENTLY ON LIVE SERVERS: (In no particular order.)

Hunters: Waaay OP. Hunters have the tools to be hugely diverse, with a massive variety in specialisations. But do they diverisify? Hell no! 99% of all Hunters use the same god like set up - that affords them EVERYTHING, while losing NOTHING. With a few clicks you can win any encounter... And if not, they you need never see your enemy again as you'll be gone in the blink of an eye.

Marksmen: Can still be fun to play. However... It's not fun in the traditional Marksman way. Having fun with a Marks is just like playing a petless Hunter; but with more options. Personally, the only fun I get out of a Marks now is a high CC build with burst damage; usually from a Shortbow. Remember what Marksmen were like Pre-1.0.8? Jesus christ... Now THAT was fucking fun!! Marks were FEARED! We were lethal on our own, even more so when in a group. Sure it was OP; but fuck me sideways I enjoyed it. Sure they needed a nerf - DS / Strat Pos etc. But they got nerfed in totally the wrong way... Like people have said, Sniping on a Marks is boring, with not much end result. But having fun with them (in my opinion) means playing like a "Hunter" (sorry for the generalisation) which isn't right. - Similar problems as a Barb / Knight has. Fun is limited by their crazy Mana hunger.

Knights: So much potential... But all wasted. People are saying Knight damage is too low; not at all. On my Knight I have a total of 3 points in offence, for Forceful Blow 4. I don't use any Magni's past 1 - and I still do great dmg. And no, my hammer is only special. So personally, I think the damage is fine - I mean have you seen the 800+ SC's from some Knarbs? I mean c'mon, that shit is stupid. On regards to tanking... What tanking? The only way a Knight can "tank" Is Army of One, which, in the middle of a group of players, is as usual as a chocolate fire guard. You'll be CC'ed and drained of mana faster than you can say RP. Failing that? They wont target you - Army of One and 500 mana wasted. Mana issues aren't too much of a problem IMO, if some key buffs were a longer duration, that would be great. Speaking of, Knights desperatly need ACROBATIC. Desperatly. HOWEVER, I would ONLY support the ability to Knights to properly tank once their ability to do such insane SC's is gone. Also Knights need small heal's and dispells. I would *kill* for those. As it is now, nearly all Knights are "Knarbs" (Knight-Barbs) and skill for offence; this needs to be rectified. (IMO!) They're not frustrating to play - but I find it's annoying that there's pretty much nothing you can do that a Barb cannot do, if not better.

Barbarians: Not half as bad as all the stupid whiners say they are. I'm not sure how much I agree with the changes proposed on Amun, but currently they're great - BUT, they are limited by attack cycle / GCD bugs that stop them from attacking for like... 3 seconds? Whatever Znurre's vid found out. With this gone, it'd be a great improvement. Also, once NGD finally finally finally fix being able to hit a target... As far as balance goes, they're pretty good, except for their Mana hunger, lack of speed and their "all or nothing" weakness to CC. Without Madness you're dead. Period. With it, your enemy will just run away, and if they out last it, you're dead again. Enio has spoken alot about this, and he's right on the money. More frustrating to play than Knights - but a shit ton more useful.

Warlocks: Not much to say here. Easy to play (tough to truely master), fun to play, high risk, high reward. Apart from having way too much CS on the live servers, Warlock's themselves are pretty perfect... If only every class could be as equally powerfull... My only problem is the god damn stacking on Terror (and all knocks for that matter) I mean for the love of god... remove that shit. No one cares about an "elogant" solution - we just want it gone.

Conjurers: INSANELY frustrating to play because of their STUPID MANA HUNGER. I mean seriously, I burn through mana on my Conju's like there's no mañana, and it's not like I'm throwing it around willy nilly. Amb Sac is NOT ENOUGH to provide healing, mana and dispells etc. Sure you can add Energy Borrow, but points are SCARE and can be better spent else where. Heals need to be cheaper, shorter cooldown. Synergy Bond needs to only take 1/2 the mana it gives. Protection is fine, except their weakness to Confuse. Don't get me wrong - when theings are going your way, and your mana problems are ok, Conju's are EXTREMELY fun to play. I really love it. However it just gets boring when you're constantly at <100 mana, watching every pixel fill for the cooldown of Amb Sac.

Did I go off topic? I can hardly remember what the topic is... Oops.

In my opinion - the order of frustrating classes, from MOST to LEAST.

1) Conjurer. (Mana issues etc.)
2) Barbarian. (Getting to your targets / hitting them.)
3) Marksmen. (Lack of individuality / mana.)
4) Knight. (Lack of purpose.)
5) Warlock. (Nothing... Maybe resists.)
6) Hunter. (Nothing.)
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Old 08-18-2010, 10:16 AM   #5
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Quote:
Originally Posted by Mattdoesrock View Post
Conjurers: INSANELY frustrating to play because of their STUPID MANA HUNGER. I mean seriously, I burn through mana on my Conju's like there's no mañana, and it's not like I'm throwing it around willy nilly. Amb Sac is NOT ENOUGH to provide healing, mana and dispells etc. Sure you can add Energy Borrow, but points are SCARE and can be better spent else where. Heals need to be cheaper, shorter cooldown. Synergy Bond needs to only take 1/2 the mana it gives. Protection is fine, except their weakness to Confuse. Don't get me wrong - when theings are going your way, and your mana problems are ok, Conju's are EXTREMELY fun to play. I really love it. However it just gets boring when you're constantly at <100 mana, watching every pixel fill for the cooldown of Amb Sac.
Can't agree, really... Mana serves the purpose to limit your damage/healing output, it's completely useless if you've got enough mana to spam everything whenever the cooldown allows it.

Whenever there's much to do, I'm low on mana, but that's great.
Hell, I even start spamming my syn 4 sometimes...
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Old 08-18-2010, 01:37 PM   #6
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Quote:
Originally Posted by linearguild View Post
Too bad there's no way to tell how many of these are boss drop campers. For sure you don't see any realm in Horus with 1 conjurer for every 5 people in their war group. But call for Vesper time or Evendim time and suddenly there's 3-4 conjurers for every 5 people.

Conjurers aren't so OP in war, they have good defenses but they have to deal with the constant demands of support while being favored targets. However they are OP at boss kills with their aura leeching. I hope you're not concluding that lots of people play conjurers in general, when it's more like lots of people have conjurers that they never bring to war, only to boss drop camping.

How do you define activity? Does total playing time count or is it just about logging in within some time period?
+1.... what I was trying to say but with better words
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Old 08-18-2010, 01:55 PM   #7
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Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.

I think everyone would like to see that.
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Old 08-18-2010, 01:57 PM   #8
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Quote:
Originally Posted by Mattdoesrock View Post
Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.

I think everyone would like to see that.
that would be some really useful info
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Old 08-18-2010, 02:22 PM   #9
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This is the feeling of "now" but we have to consider that the little long way that regnum has.....

Every change had a preferred class, when i started playing (about 3 years ago) the preferred clas was Knights, then was hunters or marksman, then were warlocks and now is conjurer for all the reason that all of you mentioned, the next one....mmm i think will be the Marksman again.

If everything works as expected marksman will have more range (5 meters but with the passive and parabolic will be so much), more damage. I don't say that this is good or bad, i'm saying what i think.

Again, if everything work as expected, i think this is the first change that consider regnum as a team-work and no just a few changes in some classes.

And why this happend?, i think is not for preference but for the easy part of the game. How many times we read on the realm chat "Hey, i should be a.... or ....", and the time pass and the users make the same question because they are no looking for a class they think that the game ends at lvl 50 and the people wants to reach it as soon as possible, because they are used to do that in other games.

Also some users try to "change" Regnum (that is a war game) into a game that you have professions, commerce, and everything else, just like was Argentum or now is Runes of Magic, etc, etc.

That is what I see when i play.....
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Old 08-18-2010, 02:20 PM   #10
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Quote:
Originally Posted by Mattdoesrock View Post
Chilko - perhaps now, in this thread, is a good time for you (and / or Ponter) to fully explain your vision of the classes. How they should be in war / pvp / hunting etc.

I think everyone would like to see that.
It seems that they actually don't have a detailed vision right now. ;P
Chilko mentioned somewhere they're arguing in NGD (And would chilko have posted his personal vision if NGDs vision was clear ?)
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