Quote:
Originally Posted by chilko
Hello everyone
1)Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.
2)Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.
3)Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
4)Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
5)Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
6)New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
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1)that is much better now it is good in grind too
2)now the power is excelent
3)steel skin is better now, conjurers were harder to kill by warriors than a knight
4)180 seconds was too much, the power will be used more in battles now
5)you destroyed army of one, if a knight casts army of one an archer simply casts distracting shot lvl 3 (11 seconds) and waits for army of one to run out of time, btw he cat kill the knight in the rest of 30 seconds 2-3 times
6)duration 20 sec cooldown 20 sec? that is OP, duration 5 sec cooldown 20 sec is perfectly fair
and 1 more thing, GIVE REVEAL ENEMY TO WARRIORS NOT TO HUNTERS WE NEED IT