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General discussion Topics related to various aspects of Champions of Regnum |
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#101 | |
Master
![]() ![]() ![]() Join Date: Oct 2007
Posts: 334
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It's still not perfect but hey... It's not that bad.
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A Dream.
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#102 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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With the old system you could actually try to dodge a barb who is closer than 12m.. |
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#103 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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#104 |
Initiate
![]() ![]() Join Date: Mar 2008
Location: Groningen, The Netherlands
Posts: 226
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I want the old barbs back with old UM and i want to see knocks nerfed badly because i also think its annoying when fighting another barb thats casts kick 5 on me first and when i stand up i get a second knock feint 5 like omg?
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Rhaegar - Barbarian ________________ Daenarys - Conjurer The White Company
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#105 | ||
Pledge
Join Date: Nov 2010
Location: Germany
Posts: 8
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![]() Do you know how often UM (5) fails? Very often... even Typhoons could knock me down.
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Muspell Alsius -> Knight - Barbarian <- Niflheim Syrtis
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#106 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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As I said in some other thread, overpoweredness is not some unit of measurement. It's a ratio involving skill and output/effectiveness, because a highly skilled player will do very well and kill pretty much anyone but that doesn't make it a balance issue. Right now, barbs take very little skill to use effectively but can win almost any 1v1 unless they're up against a good warlock/marksman with the right setup. Another thing which should be noted is the "skill cap", or how much you can improve in your playing skill, which links directly to how hard the class is to play. Warlocks have a high skill cap, because ideally you can make the correct and perfect decision/movement every 1.5ish seconds. Barbarians have a low skill cap, and even if they didn't, barbs don't even have to be particularly skilled to be effective (this is the part which indicates there is a balance issue).
As bad as barbs are atm, you cannot deny that hunters had it easier before. They could choose their fights. They could fight back when CCd. They could escape easily. They have ranged attacks. They rely far less on skills and spells because of obscene dmg from trolls. The list goes on. |
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#107 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I was trying to point out that barbs are not OP by default for me, its the current implementation of the netcode and eg. SoW resisting only 10% of spells, not to mention it stops working when being knocked.. (archer perspective of course) And, tbh i find UM quite reliable.
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#108 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Posts: 1,445
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![]() And prior to the last balance there were a lot of warriors, but hey, the problem was to push a button and NGD preferred that only ranged classes had some fun. At least, know I can see a lot of different classes, I suppose having fun. And if wars can have a problem this is increasing the number of marks because they play in other range not suited for the rest of classes that have to stand watching others having fun. |
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#109 |
Initiate
![]() ![]() Join Date: Sep 2009
Location: Bilbao
Posts: 144
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i think that ndg said that the warriors are supposed to be the easiest class for playing, nowadays the marks and the warlocks are classes in which you can beat another one only pressing four or three buttons. Of course you need to be skilled to make difference, and there are marks and warlocks that rape me in war anyway XD
so, i think that the conjurer is the most difficult class for playing. sorry for my english, Ausarta. Ra.
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Ausarta - Elite of Valhalla / Izotz - Flame of Valhalla
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#110 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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