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Old 11-30-2010, 03:53 AM   #101
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Originally Posted by rogueish View Post
If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Easy I can say this, even barbs in their current iteration are far far far far FAR FAR less OPed than hunters ever were. They're still Oped but I'd choos ethe OPed barbs over the GODed hunters any day.

It's still not perfect but hey... It's not that bad.
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Old 11-30-2010, 04:21 AM   #102
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Originally Posted by Nekoko View Post
Easy I can say this, even barbs in their current iteration are far far far far FAR FAR less OPed than hunters ever were. They're still Oped but I'd choos ethe OPed barbs over the GODed hunters any day.

It's still not perfect but hey... It's not that bad.
The biggest OP factor with Barbs currently is the $%!&#$! network/position system and SoW/Escapist failing alot by default + getting nullified on knock.

With the old system you could actually try to dodge a barb who is closer than 12m..
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Old 11-30-2010, 06:26 AM   #103
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Originally Posted by rogueish View Post
It's kind of funny reading this topic. Before the update the many of the poorer barb players ranted about the hunters being "troll tards". But reading this thread it becomes apparent that barbs are now "knock tards" lol.

It's especially funny when you see the ones who complained the most about hunters, saying barbs are not OP, then saying that the hunters who they said couldn't play are all making barbs because they're OP now. Make up your minds guys, you can't have it both ways. If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Barbarians are still beatable, Troll tards weren't.
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Old 11-30-2010, 01:07 PM   #104
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I want the old barbs back with old UM and i want to see knocks nerfed badly because i also think its annoying when fighting another barb thats casts kick 5 on me first and when i stand up i get a second knock feint 5 like omg?
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Old 12-01-2010, 06:45 AM   #105
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Quote:
Originally Posted by rogueish View Post
It's kind of funny reading this topic. Before the update the many of the poorer barb players ranted about the hunters being "troll tards". But reading this thread it becomes apparent that barbs are now "knock tards" lol.

It's especially funny when you see the ones who complained the most about hunters, saying barbs are not OP, then saying that the hunters who they said couldn't play are all making barbs because they're OP now. Make up your minds guys, you can't have it both ways. If hunters are losers who can only play OPd classes, and are all becoming barbs now, how can you say with a straight face that barbs are not insanely OPd ?
Well, Barbs aren't OP... kick + faint 4-5 and all other single knock down spells are OP!


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Originally Posted by _Enio_ View Post
The biggest OP factor with Barbs currently is the $%!&#$! network/position system and SoW/Escapist failing alot by default + getting nullified on knock.

With the old system you could actually try to dodge a barb who is closer than 12m..
Why is the Barbarian OP when sotw and escapist is failing?
Do you know how often UM (5) fails? Very often... even Typhoons could knock me down.
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Old 12-01-2010, 08:54 AM   #106
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As I said in some other thread, overpoweredness is not some unit of measurement. It's a ratio involving skill and output/effectiveness, because a highly skilled player will do very well and kill pretty much anyone but that doesn't make it a balance issue. Right now, barbs take very little skill to use effectively but can win almost any 1v1 unless they're up against a good warlock/marksman with the right setup. Another thing which should be noted is the "skill cap", or how much you can improve in your playing skill, which links directly to how hard the class is to play. Warlocks have a high skill cap, because ideally you can make the correct and perfect decision/movement every 1.5ish seconds. Barbarians have a low skill cap, and even if they didn't, barbs don't even have to be particularly skilled to be effective (this is the part which indicates there is a balance issue).

As bad as barbs are atm, you cannot deny that hunters had it easier before. They could choose their fights. They could fight back when CCd. They could escape easily. They have ranged attacks. They rely far less on skills and spells because of obscene dmg from trolls. The list goes on.
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Old 12-01-2010, 11:16 AM   #107
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Originally Posted by xDoomx View Post
Why is the Barbarian OP when sotw and escapist is failing?
Do you know how often UM (5) fails? Very often... even Typhoons could knock me down.
I was trying to point out that barbs are not OP by default for me, its the current implementation of the netcode and eg. SoW resisting only 10% of spells, not to mention it stops working when being knocked.. (archer perspective of course) And, tbh i find UM quite reliable.
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Old 12-10-2010, 04:09 PM   #108
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Seems like everybody is playing a barb after the last update... I know NGD wants more melee in RO but it’s no fun graping (gang rape) ppl over and over with 5-8 barbs whenever they get to close.

Something needs to change because the challenge of being a barb is gone

Just my observation,
So the challenge for you was to be the only barb in a war? , Yeah, it was so funny.
And prior to the last balance there were a lot of warriors, but hey, the problem was to push a button and NGD preferred that only ranged classes had some fun. At least, know I can see a lot of different classes, I suppose having fun.
And if wars can have a problem this is increasing the number of marks because they play in other range not suited for the rest of classes that have to stand watching others having fun.
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Old 12-15-2010, 12:13 AM   #109
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i think that ndg said that the warriors are supposed to be the easiest class for playing, nowadays the marks and the warlocks are classes in which you can beat another one only pressing four or three buttons. Of course you need to be skilled to make difference, and there are marks and warlocks that rape me in war anyway XD
so, i think that the conjurer is the most difficult class for playing.



sorry for my english, Ausarta. Ra.
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Old 12-15-2010, 07:56 AM   #110
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Quote:
Originally Posted by Burdinesku View Post
...nowadays the marks and the warlocks are classes in which you can beat another one only pressing four or three buttons...
I hope this is meant to be a joke
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