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Old 03-28-2011, 09:19 AM   #21
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In games like WoW bosses have uber HP, and normal armor. They have time limit after they enrage and do massacre. So be happy ours still do not have this stuff applied. I do not want to see Vesper do more nasty stuff after lets say 30 minutes of trying to kill it.
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Old 03-28-2011, 04:10 PM   #22
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Quote:
Originally Posted by ieti View Post
In games like WoW bosses have uber HP, and normal armor. They have time limit after they enrage and do massacre. So be happy ours still do not have this stuff applied. I do not want to see Vesper do more nasty stuff after lets say 30 minutes of trying to kill it.
Regnum's bosses do have features like this, its just their self-affecting spells have no visible animations. The dragons and superbosses all have some kind of defensive spell which can be MSed giving you normal damage for a split second, and dragons have since a long time begun regenerating health at many times the normal rate once they get down to about 10-20% HP, often causing attempts to kill them to stall at that point.
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Old 03-28-2011, 05:32 PM   #23
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Quote:
Originally Posted by Kitsunie View Post
Regnum's bosses do have features like this, its just their self-affecting spells have no visible animations. The dragons and superbosses all have some kind of defensive spell which can be MSed giving you normal damage for a split second
It's why barbs and DoTs like lighting and ice balst do so low dmg on epic bosses?
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Old 03-29-2011, 07:53 AM   #24
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I don't know how NGD apply the settings but they really should put a fix drop rate chance on monsters (epic boss included) no matter the challenge of the monsters.

It would fix the problem and will work better.

Like 100% chance of drop item.
100% chance drops loots (useles loots).

And inside the 100% chance to drop one time another drop rate about the different items the boss can drop

Example : 20% armor part, 10% ring, 10% ammy, etc ...

It doesn't seem to be coded like that and it's pretty bad.
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Old 03-30-2011, 08:08 AM   #25
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Well, is it a bug now or wants ngd the epic bosses like they are now?
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Old 03-30-2011, 10:08 AM   #26
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I can only say on Niflheim yesterday Thorkul dropped a ring. So if there's a problem/bug it must be server specific.
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Old 04-01-2011, 05:57 AM   #27
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When Eve was killed, there was a drop. I also have seen two drops at Vesper. Not sure of the level of the folks who got the drop.

Sorry can't help further.
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Old 04-02-2011, 03:12 AM   #28
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Quote:
Originally Posted by melooon View Post
I don't know how NGD apply the settings but they really should put a fix drop rate chance on monsters (epic boss included) no matter the challenge of the monsters.

It would fix the problem and will work better.

Like 100% chance of drop item.
100% chance drops loots (useles loots).

And inside the 100% chance to drop one time another drop rate about the different items the boss can drop

Example : 20% armor part, 10% ring, 10% ammy, etc ...

It doesn't seem to be coded like that and it's pretty bad.
All I can see this bringing is level 60s killing init zone mobs for loot.
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Old 04-02-2011, 08:58 AM   #29
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Quote:
Originally Posted by Regnum_Online View Post
All I can see this bringing is level 60s killing init zone mobs for loot.
And get lvl 5 gears.
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Old 04-03-2011, 01:54 AM   #30
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Think about the gems and so on
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