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General discussion Topics related to various aspects of Champions of Regnum |
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10-27-2011, 10:25 PM | #1 | |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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NGD, this thing need to be fixed before... but... goes live and not fixed...
here was...
Quote:
mace, hammer and magna knight axe (maybe something not here) - only for knight... all other ( axe, sword) for warriors... it's bug or ???
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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10-28-2011, 03:21 PM | #2 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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What's the name of the item again?
what restriction does it have? maybe this is not a bug and is intentional? |
10-28-2011, 03:23 PM | #3 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Does the word "knight" in the name not imply that its meant for knights only?
They have to limit dual wielding in some ways, and not allowing a barb to use the best 1H weps and an off hand at the same time may be one?
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10-28-2011, 04:00 PM | #4 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
- Elite Knight Mace - Elite Knight Hammer - Ancestral Axe of Magnanite - Ancestral Spear of Magnanite - Ancestral Sword of Magnanite - Ancestral Hammer of Magnanite Those 1H weapons above are "Knight only" while every other 1H weapons are for "Warrior". - All 1H non-elite weapons - All 1H Elite Knight Axe-Spear-Sword-Rapier - All 1H Warmaster weapons Those weapons above are for "Warrior". That means "Knight only" weapons cannot be fused with "Warrior" weapons or used for dual-wielding.
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10-28-2011, 04:24 PM | #5 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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10-28-2011, 05:03 PM | #6 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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maybe
maybe one question: why Barb can't use ancestral knight weapon (magnanite weapon) ?
before update he can... maybe it's bug... maybe it's... something it's main my question...
__________________
Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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10-28-2011, 05:46 PM | #7 | |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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Quote:
__________________
Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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10-28-2011, 06:15 PM | #8 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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10-28-2011, 07:23 PM | #9 | |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Quote:
Explain why the 1-handed Warmaster Barbarian weapons are just Warmaster Knight weapons with warrior restriction. Nobody even bothered to make a name change. Now for some reason you people decided to make half of the Elite Knight weapons restricted to Warriors and another half restricted to knights.
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10-29-2011, 02:29 PM | #10 |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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I agree as far as the elite / wm / whatever knight-1H weapons shoud ALL be restricted to the SAME. Either knight OR warrior.
I, personally, would make wm and magnanite weapons restiricted to knights and the elite and what-not weapons set to warrior.
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