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General discussion Topics related to various aspects of Champions of Regnum |
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11-17-2011, 09:03 AM | #21 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Could you explain how you tested? Const having an effect-resist modifier has always been rumoured but never been verified and i strongly doubt its existance. I shouldve noticed this in 3y of playing too if thats nothing new and really exists.
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11-17-2011, 11:45 AM | #22 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Nel's VidZ |
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11-17-2011, 12:42 PM | #23 | |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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Quote:
i hardly doubt that const rises only the spell resistance against some kind of spells because the first "checks" the server does in the game are: 1) are you allowed to cast a spell? yes/no because of mana/dizzy/confuse/darkness and so on 2) is the target vulnerable to that spell? yes/no: check on divine intervention/sanctuary/freeze and so on 3) if both the layers are positive, the server checks the spell focus vs spell resistance to see if the spell lands or is resisted 4)if the spell lands, the server checks if the defender has some additional defenses like armor reduction/damage resistance/powers resistance (like UM or something lik defensive support) and calculates the effects: damages and secondary effects like CC's you are supposing that in the point #4 constitution is taken in consideration to see if the stun/knock effect is ignored even if the spell lands, but i have to repeat that in years of active gameplay and tests i've never seen once a similar scenario it should be hardly possible that some stats can help to resist spells (in point #3 obviously) but the spells should result to de resistend in the log, but it can't be properly tested untill NGD keep the spell focus/spell resistance layers hidden for no reason |
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11-17-2011, 12:47 PM | #24 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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