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Technical Support Questions about game technical support to the users of the community |
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02-28-2012, 03:11 PM | #1 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Shader Pixel 2.0 or Fixed Pipline?
Title says it all. Is there a big difference in them? I play on both and not much difference actually.(Paints are hidden on F.P. only that I noticed )
So anyone can tell me what's the real difference and how much can it affect the game?
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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02-28-2012, 03:16 PM | #2 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Personally I have more fps on 2.0 than fixed pipline... but use 3.0
Differences, well I saw only paintings, maybe textures :P |
02-28-2012, 03:19 PM | #3 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
Thanks
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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02-28-2012, 04:46 PM | #4 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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I have 3 FPS more with Fixed Pipeline yet Shader Model 2.0 seems to run much more smoother. Isn't the opposite supposed to happen? <.<'
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Daar |
02-28-2012, 07:48 PM | #5 |
Count
Join Date: Jan 2010
Posts: 1,675
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the best way to run the game is by using SM3 or 4 with low settings
I can play with 100 fps all the time
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02-29-2012, 09:03 AM | #6 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Fixed pipeline is designed for (very) legacy GPUs (Below Geforce 4/Radeon 7000). If you can use Shaders it's extremely recommended to use them instead as there's no benefit using fixed pipeline unless your GPU doesn't support Shaders.
Quote:
Fixed pipeline is way more rigid than programmable pipelines (shaders) and is deprecated on modern GPUs and games. As it's really not flexible, more code and CPU is needed to make the same things than simply using shaders, so it's slower, at least on modern GPUs. Modern GPUs have no more hardware-accelerated fixed pipeline at all (all above Gefore 6xxx for example), so the driver does a sort translation to use programmable ones or just uses the CPU instead so it's way slower. And since there's almost no benefit of Fixed pipeline over the programmable ones, it's progressively being phased out and drivers/games don't really bother to support it anymore.
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Last edited by Shining-Scias; 02-29-2012 at 09:53 AM. |
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