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Old 08-14-2007, 10:54 PM   #11
amade
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As far as I'm aware necro only affects the first set of stats. The other set, while it does work in-game it is simply not displayed in the window for reasons NGD only knows why.

Yes, it works the way you guessed it except that the figures are rounded up and you can get rid of necro by killing MOBs (and enemy players too I noticed). So you won't be forever disadvantaged by it. As Solarus mentioned, it isn't permanent.

Btw, 110 - 10% = 99
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Old 08-15-2007, 06:36 PM   #12
Celtus
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Default Re: Necrostacy

Greetings;
This is all good stuff to put out there for English speaking peoples
to know ! All I knew was that that when you died, you got a Necro %
and the stats went RED, and after a few kills they weren't RED any
longer! What's that mean? While it's red your stats are lowered, but
when it's no longer RED your stats have returned to normal? I've only
died once and don't want to experiment !

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Old 08-21-2007, 12:44 AM   #13
brammie2118
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they're Red when it's lowered. and white when normal.
and there are spells to make them higher, than they're green. but you have to level up and go to trainer to get new spells.


if you die your necrostacy goes 1% up.
but after you kill a monster, or some, it goes down again and you're stats become normal.
so it won't affect you permanently!
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Old 08-28-2007, 10:56 PM   #14
einalex
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Quote:
Originally Posted by brammie2118
they're Red when it's lowered. and white when normal.
and there are spells to make them higher, than they're green. but you have to level up and go to trainer to get new spells.


if you die your necrostacy goes 1% up.
but after you kill a monster, or some, it goes down again and you're stats become normal.
so it won't affect you permanently!
Well from my experience the necrostancy goes up like this:
- die by water: 5% up
- die by mob: 2% up
- die by realm enemy (players and guards): 0% up
- die by menu option: no idea
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Old 08-30-2007, 01:09 AM   #15
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Quote:
Originally Posted by einalex
- die by menu option: no idea
Same as die by enemy mob - 2%
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Old 08-30-2007, 01:23 AM   #16
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Quote:
Originally Posted by meldarion
Same as die by enemy mob - 2%
Nah, depends. Sometimes 5%, sometimes 0% depending where you are (ie, in a known hole or in the arena, 0%).

And no one told it but killing enemy vendors removes necrostacy faster it seems (maybe not faster, but since they're so easy to kill it's really fast). Also, just to be clear, in no realm you can use a teleporter to get in the WZ except the gate teleporter. The teleporters in the initiation zone go to the middle-level zone, near the wall (Medenet wall for Ignis).
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Old 08-30-2007, 01:27 AM   #17
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Quote:
Originally Posted by magnet
in no realm you can use a teleporter to get in the WZ except the gate teleporter. The teleporters in the initiation zone go to the middle-level zone, near the wall (Medenet wall for Ignis).
Nope. We have one teleport pad from the middle realm that drops you out in North Cliff/Risco. From what my clan-mate told me, it was a remnant from the Beta-testing days. Used to be useful during those times, not very practical these days.
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Old 09-08-2007, 12:19 AM   #18
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Quote:
Originally Posted by magnet
Nah, depends. Sometimes 5%, sometimes 0% depending where you are (ie, in a known hole or in the arena, 0%).

And no one told it but killing enemy vendors removes necrostacy faster it seems (maybe not faster, but since they're so easy to kill it's really fast). Also, just to be clear, in no realm you can use a teleporter to get in the WZ except the gate teleporter. The teleporters in the initiation zone go to the middle-level zone, near the wall (Medenet wall for Ignis).
Does the fire altar in arvanna in syrtis count? It drops you ontop of some big trolls near the west end of the wall.
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