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General discussion Topics related to various aspects of Champions of Regnum |
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06-16-2012, 11:01 AM | #31 |
Initiate
Join Date: Apr 2011
Posts: 179
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If I can get ~30fps again with my intel x3100 as I once used to have, I might come back. But not coming with current 1-10fps I have since the UI update.
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06-16-2012, 01:44 PM | #32 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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06-16-2012, 01:54 PM | #33 | |
Initiate
Join Date: Apr 2011
Posts: 179
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06-16-2012, 02:44 PM | #34 |
Count
Join Date: Jun 2007
Posts: 1,186
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Ok so far looks good except new expansion pack. We already had TWO expansion packs, both broken and / or incomplete. If I were NGD, I would make sure those are fixed and work as expected instead throwing in yet another expansion in game with already a lot of problems around.
Lets see what you ll do for real from this list. I really hope you ll do all with quality and this time you wont fail us.
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06-16-2012, 03:14 PM | #35 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Very nice to see a roadmap at last. I was surprised in a most positive way.
Magnanites : Pretty much expected when the premium X2 Magna item was released. While I have no issue with it coming back , I do look forward to the efforts to be later placed on the commerce section to bring parity to gold and magnanite. Engine : necessary and quite welcome. The engine is showing its age. This alone might get a lot playing again if done as good as many hope for. Warmasters Spell trees : Welcome addition. We will see what NGD comes up with but hopefully they will get a formula that works and recovers some sort of balance. Welcome addition. Fixing this also sets the foundation for a proper expansion. (Expansion that had to come based on NGD's model as I wrote sometime ago. ) Invasion mechanics : cautiously hopeful on this one. I have no problem with 3 save system once they pair it up with a totally revamped and dynamic invasion system. New Dragon wishes are very welcome however I am quite guarded on this as well. Other things : Auction house : a must , welcome addition. Hopefully gold only. Combat system : another needed thing, better animations, make that TCP work for us. Class balance : well, a constant undertaking but is necessary to set the stage for any expansions. No way can we expand on that broken and dead end system. Cautiously hopeful for power point sinks. Content enhancements : welcome idea. The game needs RvR all the way through and some nice PvE content/bosses etc. Level capped areas. Ranking revamps : This may lead some to cry but I do think its necessary. A new expansion: This will be rather interesting. While I do realise the scope of NGD's model and the need to sell XP items within that model, I am cautiously hopeful that NGD adopts a horizontal approach to expansion rather than a vertical approach. In other words, expand the abilities of the classes and available spells, etc rather than increasing the maximum level. At level 60 there is much room for horizontal growth with runes, traits, more spells and so on. There is quite a lot of room to add traits on weapons too and allow players to have to grow into being able to equip them. Cautiously hopeful. |
06-16-2012, 03:22 PM | #36 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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i am curious about the auction house aswell, it is gonna bring purpose to the gold or utility to the magnanite? or both?
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06-16-2012, 04:11 PM | #37 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
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Sounds good, but a few things worry me:
Magnanite Weapons: Same question as TheMessenger, will players that had Magna weapons before this update get their current weapons upgraded? Will they keep their old ones? Will they be able to choose? It would suck to spend all that time and effort getting magna weapons just to find out they're being changed and the one you put the work into getting will be useless. New Expansion:If you guys are going to make me grind another 7 million experience, I may as well just quit now. If you are making us grind, add new skills, I don't want everyone running around with all their trees maxed spamming level 5 everything. Please >.<
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06-16-2012, 05:03 PM | #38 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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06-16-2012, 05:10 PM | #39 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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In the spanish thread frosk said that the lvl cap wont be raised.
Maybe the expansion could be something with the instance islands... |
06-16-2012, 05:18 PM | #40 |
Banned
Join Date: Nov 2010
Location: The Netherlands
Posts: 172
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