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Technical Support Questions about game technical support to the users of the community |
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02-21-2012, 12:59 PM | #11 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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This has become a running joke, in every fort fight I've been this week(probably 4 or 5) there's always someone getting stuck in some way or another. The game turns into a freaking slideshow, once the person is killed or goes out of range everything goes back to normal.
May I also point out that these people who are stuck are able to wipe out entire armies because no one can see them at their correct locations?
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12-28-2012, 07:51 PM | #12 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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!!! RAGEBUMP !!!
Almost 2 years after this bug has been introduced (Feb 2011), it's still here, and still a total gameplay-killer. It's really unacceptable that such a critical bug is still around and crippling everyone after teleports and bridges, not even mentioning again the issues of invisible enemies because of it... I had 3 FPS at this point, instead of 60.
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12-29-2012, 07:28 AM | #13 |
Master
Join Date: Mar 2009
Posts: 450
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I confirm this bug and it has been well known for years. Is NGD not capable of fixing this bug? It is by far the worst in the game. Someone goes underground or gets stuck somewhere and everyones fps drops by 95%. This happens, after teles, running randomly, in fort fights, anywhere.
Fix your critical bugs, bugs that are evident, reported over and over and that still persist after years make your game look very bad and your programmers incompetent. Love you ngd, but some things really need your attention more than others
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12-30-2012, 01:22 PM | #14 |
Master
Join Date: Oct 2007
Posts: 334
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While I know nothing about the coding of Regnum surely it could be made so our characters spawn 1-2 metres above the ground to avoid this bug entirely.
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A Dream.
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12-30-2012, 07:20 PM | #15 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
One just needs to hit the edge of a bridge, a rock, a tree, or jump from a fort wall to appear stuck on others' clients... So I believe this workaround would only work for those appearing underground after teleports.
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12-31-2012, 11:10 AM | #16 | |
Master
Join Date: Oct 2007
Posts: 334
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Quote:
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A Dream.
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12-31-2012, 02:49 PM | #17 |
Apprentice
Join Date: Jan 2012
Posts: 71
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It happens far too often on bridges and in forts anyway, and this kind of ugly workaround would probably do more harm than good - I expect to see people taking massive amounts of fall damage from teles (Syrtis offensive tele that takes us to goatland already gives us 500-1k hp fall damage sometimes).
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