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General discussion Topics related to various aspects of Champions of Regnum |
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02-21-2013, 09:29 AM | #71 |
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Join Date: Jun 2009
Location: France
Posts: 1,024
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Finally i was able to test TDM yesterday night, here is few comments about it.
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Annavilya / War-Luck (Haven)
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02-21-2013, 09:46 AM | #72 | |
Initiate
Join Date: May 2007
Posts: 144
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So, we finally got some matches on Haven! This was great, and they still are as fun and addictive as I remembered them...
However, there clearly is some bug with the matchmaking function. At one time for example, Alsius got only 6 players into TDM. Yet I and another person were also in queue since before it started, and stayed in queue for the entire match. But the team had to play with just 6 even though there was definitely at least 8 in queue! For the uninitiated it could look as if the bug we reported 2 months ago was not looked into, that if players log off while waiting for TDM match, they will still clog up a spot in the queue & match. Also, can you please fix that waiting message? It drives me bananas. Quote:
I can only agree that these battlezones really highlight the current imbalance of totally out-of-whack barbarian damage. Which needs to be adressed not only for BZ but the entire game. And the current Team Death Match map where every point on the map is a choke point, really makes the issue worse... What happened to the old one? I liked that much better.
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Los, Urizen - Haven/Alsius, Oro the Manslayer - Horus/Syrtis (RIP), Enitharmon - Ra/Syrtis (RIP) |
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02-21-2013, 11:04 AM | #73 |
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Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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There needs to be some algorithm to even the forces between teams. Put every character subclass coefficient. Put every player a coefficient. Well this can not always give good results, but still can be better.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
02-21-2013, 04:10 PM | #74 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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If you're asking for class balance in the matches, dont forget to add a coeffectient for gear, level on class (matters more on different) classes etc...
I think its impossible to reach class balance on matches in a small server such as haven, its better to balance classes instead of the problems caused by it. Such unneeded difficult to calculate systems are like pumping water out of a boat before fixing the leak.
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
02-21-2013, 04:34 PM | #75 |
Pledge
Join Date: Aug 2011
Posts: 3
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Personally I have no clue about how tdm really is since I can't even finish loading into tdm before the match is over
Only downloading the resources for tdm at 20-40 kbps when i can download everything else at at least 200 kbps usually 1+ mbps when its not something downloading RO... |
02-21-2013, 06:37 PM | #76 | |
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Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
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Annavilya / War-Luck (Haven)
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02-21-2013, 08:02 PM | #77 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Hi everyone,
The fix mentioned previously that consisted on the possibility of removing level restrictions has been uploaded today to live servers. Check the following link for further details: http://www.championsofregnum.com/for...65#post1702165 In case problems persist, please open up a new thread. Best, |
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