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Old 08-09-2013, 09:19 PM   #1
Katzen_MS
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Default Why does no-one play this game anymore?

I played today at a usually peak hour of gaming in Europe from 5-9, and throughout that time my team had around 14-16 people playing. I am new to this game and was startled that no one played it.
So I call out to the devs, please make something to get people to play this game.
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Old 08-09-2013, 10:26 PM   #2
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Man dont waste your time playing CoR anymore. Almost everyone has left the game and I dont think that ppl will come back.
There are many games out there that you could try, if u need help deciding what to play feel free to ask I can suggest u some .

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Old 08-09-2013, 10:27 PM   #3
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One of the worst problem nowadays are incredible lags which happen on everyday basis. People are not very likely to play a game that doesn't even let them play.

Bugs etc. aside, THIS is what can kill the rest of the game (at least on Haven). Those more experienced already learned not to hope for a miracle as far as the fixes etc. are concerned, but this could be the last straw.
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Old 08-09-2013, 10:57 PM   #4
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This is a huge reason why:











And can't forget the lovely damage barbs do

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Old 08-10-2013, 05:03 AM   #5
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nah it is still a fun and cool game.

i believe the reason why it is not say 100vs100vs100+ is because of all the problems mentioned above and by knowledgeable players like bois and so on in these forums. Also, there is a lot of keen competition from other good mmos.

But that doesn't make it any less fun and really it is probably the best in the industry for top down 3rd person RvR pvp of its type. I dont think any other mmo has its type of combat balance. (maybe Aion or Aika? any1 know?)

edit: the resists "problem" above cannot be solved by just removing resists. it needs to be solved by full disclosure of the reists formula so that players can see how to adjust the precise variable to reduce or fix resists. keep in mind this is a game as sophisticated as DnD and you really need to solve things with maths, not just throwing out components becuase you can't figure them out. sadly, due to coding problems, im not sure NGD can figure it out yet.
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Old 08-10-2013, 06:01 AM   #6
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Quote:
Originally Posted by fotomay View Post
nah it is still a fun and cool game.

i believe the reason why it is not say 100vs100vs100+ is because of all the problems mentioned above and by knowledgeable players like bois and so on in these forums. Also, there is a lot of keen competition from other good mmos.

But that doesn't make it any less fun and really it is probably the best in the industry for top down 3rd person RvR pvp of its type. I dont think any other mmo has its type of combat balance. (maybe Aion or Aika? any1 know?)

edit: the resists "problem" above cannot be solved by just removing resists. it needs to be solved by full disclosure of the reists formula so that players can see how to adjust the precise variable to reduce or fix resists. keep in mind this is a game as sophisticated as DnD and you really need to solve things with maths, not just throwing out components becuase you can't figure them out. sadly, due to coding problems, im not sure NGD can figure it out yet.
You are going to be the only one left playing, by himself that is.
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Old 08-10-2013, 09:41 AM   #7
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This game will always have one playerbase -- The Linux gamers. There are quite a few of us, but like me, many are staying away because of the datacentre issues.

I am now waiting on EverQuest Next, its really looking like my kind of MMO, no levelling, no NPC's, no real classes as such, your class is decided from your personality and playstyle. It probably wont support linux from the start, but it does seem that wine will adapt to it during development, so it will work easily on Linux.
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Old 08-11-2013, 03:07 AM   #8
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A few hints that only need a few minutes to be thought of...

Why new players don't want to play this game :

- Shitty graphics & engine
- Very primitive combat system
- Uninspiring quests & lore
- Insane amount of grinding required before getting some fun
- Obscure damage/armor/stats calculation
- Huge lack of customisation options
- No polish
- Gamigo/Gamesamba confusing redirections & server region lock
...

Why old players are tired of this game :

- No really new game content
- Growing frustration due to the insane amount of old bugs not being resolved
- Growing frustration due to Class/Gear imbalance not being addressed
- F2P heading more towards P2W
- Latest updates being disappointing
- Community becoming crappy
...


Quote:
Originally Posted by Linuxmage View Post
This game will always have one playerbase -- The Linux gamers.
Well as a Linux gamer I have to disagree now. While it's (sadly) true that RO is one of the few ""potable"" MMOs on Linux it doesn't make it a good one either, especially now that the OpenGL engine of RO is completely flawed... Heck I even tried to get some Linux friends in it, yet they never held more than 5 minutes and preferred not to play anything rather than this farce of a game...
Now even Dota 2 is on Linux, along with many promising crowd-funded MMOs/RPGs incoming, and as much as I love RvR, I would rather play a decent moba rather than a nowadays terrible RvR game.

NGD really had an awesome opportunity. There's really so few challengers for the open-world RvR genre yet they still managed to screw up what used to be a promising and a fun game, while a few efforts in the right direction instead would have done wonders.
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Old 08-11-2013, 01:27 PM   #9
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Only one opportunity Scias? This community is one of the toughest, most resilient I have ever seen. Well, the old one we were in anyway.
It took disappointment after disappointment and still kept on... believing.

Soul stripping after soul stripping update the community took. Each one more agonising than the next. Every update we lost some more.
Still , NGD persisted with its vision. One I suppose that existed pre 2007. Almost as famous as "Somos Pocos" is the phrase " Give it a chance, we know best"

NGD persisted with invasions. A concept that could not be reconciled especially with incursions to areas where low level players became sitting ducks. Can't be done up to this day . Thus the birth of imbalance becoming a game breaking feature.
Then the great fix of 1.6.3. To date, the greatest patch ever. The irony of that was that it used community input at each step. Soon to be followed by the abomination that was Warmasters. One that had zero input from the community. Users came to fear and dread the phrase " Coming soon".

The forums took a hit too with ban after ban just to shut up naysayers. As if the truth could be stifled by bans. The Steam forum proved just this.

Scias you are dead on the money.

For me, the last nail was being driven in just around the time of the raise of level cap to 60. I was concerned because I saw the shift .I stepped up my commentary to try to stave off what I thought would be the inevitable outcome. Well, here we are now.

Being an optimist I would like to say that hope springs eternal. The realist in me is saying something else.

I would like to end by saying that yes, there are a few major issues there. They were magnified by the level cap raise.
However, those in combination with a plethora of minor issues too numerous to mention has stunted the potential of the game.

Because of the posture of the development team in the past and even now, they may have just shot themselves in the foot one time too many.

Maybe they should take Fotomay's idea. One more nail in the coffin won't matter much now.
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Old 08-11-2013, 02:21 PM   #10
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One of my hopes would be that if NGD do decide to call an end to CoR, which I think now is a matter of time, they will allow us access to the server code, make it so we can set up our own "shard" servers, where we the community can run them, and then we could have a shard set at 1.6.3.

That I think would keep the game alive in one form or another.

Even better, I would hope they at least open source some of the game so we the community can build on it in a way that suits our vision of what a great RvR game can potentially be.

For now, can we call on NGD to do the decent thing and setup a new server set at the 1.6.3 release?

Call it the "Classic" server or something?

They might see a rebound in numbers if they did this.
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