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Old 08-26-2013, 05:21 PM   #31
The_Pirate
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Originally Posted by Krungle View Post
If you get tired of smelling of sap, feel free to join the true blue team and win for once.
So if he gets tired of smelling of sap, he can join Alsius and smell of goat? I dont think you sold that one well...
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Old 08-26-2013, 05:31 PM   #32
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Originally Posted by Cresto008 View Post
I would not agree with this. We may have been "dominant" during Feb-June. June-July was a kind of stalemate as nearly many weeks passed without much action with the gems. Now again, we may seems to be "dominant".

But the inside reality is - Alsius has very less number of loyalists. There's a reason for this I can point out. Let's assume the new coming player does not read anything about the game in advance. Now, portrayal of Syrtis (music, landscape, fort structure and etc.,) is of heaven or close to heavenly like.

Thus, people with pure white dreams and people who like to play like epitome of goodness tend to join with Syrtis. Ignis' portrayal is close to that of hell. That is, people who want to rule the world and people who want to be the epitome of all things evil tend to join ignis.

Lastly, Alsius' portrayal is more of Earth. Simple, snowy and boozey. Most of the new comers who don't know anything about the game join alsius only because of snow and the booze. As such, Alsius gets many less number of players to begin with and even those, leave in between to join either Syrtis or Ignis.

Apart from the meager amount of true bluebloods left, the "zerg" of alsius which you all see now are multis - loyalists of either syrtis or ignis. As such our numbers are only of outer. On the inner, we are few, though strong.

P.S: Very disturbing as it may sound, players from syrtis "infest" Alsius initiation zones roaming the streets like missionaries who persuade the new players into joining syrtis by acting nice (giving gold for free and etc.,) I created a noob char once as I was bored and one of these "infestation missionaries" approached me with some serious ideas of persuading me to join Syrtis. Time for the Emperor to crack-down on spies and missionaries in alsius, I say.
Nicely said. I'd say that I agree with you and ieti on most of the points you make.

Kudos for the highlighted bits.
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Old 08-26-2013, 06:32 PM   #33
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Originally Posted by Krungle View Post
You really need to leave the treehuggers to their forests and come join the goats. When we get an RvR team going we hit hard and fast. We are not only fearless but we know how to inspire fear in our foes. Although we had a little hiccup this summer due to an exodus to Ra and the loss of core Support Conjurers we have recently had several new Conjurers join in the action.

Also, unlike the twig shooting Gelfs and the Barbs-R-Us Ignis, us Goats tend to be more balanced with classes. Although both Ignis and Syrtis have a few famed players us goats tend to have less scrubs and work great as a team, working towards group goals rather than individual fame. Our main problem is we tend to split up too much but somehow we make it work more often than not, sowing confusion in the opposition.

Several of our Clans will not accept multirealmers and we like it that way. We fight hard and we fight as a team. If you get tired of smelling of sap, feel free to join the true blue team and win for once.
I'm not really sure whether you're roleplaying or you just like to write loads and loads of bullshit
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Old 08-26-2013, 07:50 PM   #34
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Originally Posted by Tamui View Post
I'm not really sure whether you're roleplaying or you just like to write loads and loads of bullshit
I think its a bit of both, he seems to have cooldownd a little bit at least
I dont get his talk about losing the core support conjurers tho >.<
or the sudden strike of new ones.. i think i can name 2
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Old 08-27-2013, 05:53 AM   #35
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Originally Posted by Lebeau View Post
Yes, people come then go, but always fewer return with each iteration. This game & it's RvR format had so much potential once, but all things considered & honestly expressed, it's truly not getting better. In fact, in most ways, it's gotten worse since summer of '10 & 1.6.3. The fact we stay is one more of habit & hardnosed tolerance of this recognized reality (or the abilty of wishful thing to suspend disbelief) & the bonds of community affiliation than it is an ever-increasing appreciation of CoR....

Some of the changes made in that package were truly warranted, some not. Everything since (except the artwork, nevermind the lag & decreased FPS) has mostly been a huge letdown & even a humiliating kick in the crotch for those of us patiently waiting in hope for real & substantive fixes to gameplay problems in the code (the bugs, glitches, exploits, lag, crashes, class imbalance, non-scaleability to react to variable current online population, etc, etc, ad naseum).

This game could & should be better, but it's developer says they lack the means & it's sadly obvious as well, the will to make it so. They just can't do it, won't allow others to do it either, so it won't get done. Thus, they're on autopilot, coasting along, milking it for the little it's current inchoate, benighted form has left to give them....

I've said it before & I'll still say it again, because it bears repeating: "NGD, if you build it, they will come ... if you build it right, they will stay".

one that i should have mentioned in my opening post is that i have never played a game where the players weren't complaining about something.

honestly, i think the game is fine just as it is. it just needs to be more newb friendly. i think everyone should get a free 45 scroll, any one jsut starting the game should be able to go right the war zone. ro will still make money off ppl boxing and boosting, but at least the terrible early levels won't scare ppl off. that is literally the only issue i have with the game. the more modern fancy games have all these fancy interface and gameplay options and they just do my head in. i just want the bare bones, simple, rvr and that is what the game delivers. simple is good.


"the bugs, glitches, exploits, lag, crashes, class imbalance, non-scaleability" all of these happen in just about all games, and in some worse then in RO. ppl playing this game don't know how good they have it. try warhammer online... its excellent but the sheer amount of ridiculous stupidity in that game far outstrips this one. for example.... a healer can stand still and outheal damage from a dps class in a 1v1. eventually the dps gets bored and walks away or dies to dots after 5 minutes. An other example..... a tank with healing potions and ultra defense can fight a 1v1 where his potions out heal whatever damage he takes even with 3 minute cooldowns. WAR has its fair share of bugs/glitches. Damage casters are notorious for installing a nerfed button program pre set to cast a certain rotation of skills instantly... so they see someone, they hit the button and then they cast 4 or 5 spells in the optimal order bypassing the global cooldown. There are teleportation items designed to take you to the closest rvr area intended as a convenience to save travel time... people buy them to teleport them out of tight corners to deny their opponents kills.

^^^ and all that is from the BEST rvr game i've ever played. of course there are good things that make up for it which makes WAR fun but I'm just saying there are perceived issues in every game. don't think CoR is some sort of inbred stepchild. its simply not popular because of the grind, and because the graphics scare ppl off during the grind before the pvp.

As for this "game is dying" bullshit ...
I went to WAR, people told me it was dying. Same thing in SWKotR. Same in Wow. Same in about half a dozen f2p mmo i tried. Whatever. when this game shuts down one day yes i've lost hours of my life (which spent on another video game is still lost just the same) and 30 euros that i spent on boosters etc. I think I can afford 30 euros. But right now i'm gonna enjoy the game as it is.

Last edited by Telwe; 08-27-2013 at 06:13 AM.
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Old 08-27-2013, 05:55 AM   #36
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btw i'm in syrtis in inq under the name telwe.
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