I'd say just implement a whole new system. Invasions shouldn't really be this complicated. Take out relics and do 24 hour instances (I'm unsure how the current instances work but just allow each player (each account), one instance trip per 24 hours) and give better mechanics of the game.
For instance, I'm not sure how the current Deathmatch and Capture the Flag games are doing; but, how about making EITHER Regnum Points or Champion Coins (OR a new added system? I dont want to take away RP and have the rankings crumble) which gives us newer options. Or the dragon wish allows more options. Such as.. new dragon wishes, every account receives 100-1000Ximerin (Im unsure which value NGD would accept after a invasion) or each account of the realm gains 10-100 Mags.
Something like that. Or make it based off fort captures. Every hour of capturing a realm give the defenders of the fort a reward (maybe same idea or different reward?).
I just feel like relics are actually slowing down war. I just wish the game was as simple as before the invasions, and if we're keeping invasions, at least tweek it a little. Some things are wonderful ideas but dont promote player growth.
Just my small opinion.
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