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General discussion Topics related to various aspects of Champions of Regnum |
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02-21-2014, 07:54 PM | #1 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Version 1.10.7 - Balance
Hi everyone,
After gathering up information from the threads in both languages, and after analyzing the impact of some suggestions in global balance, we selected the following changes for this update. The modification list is divided among powers whose attributes were boosted, nerfed and fixed (fixing these also affect gameplay balance, which is why it's being included here). These are the changes that we'll apply in the update coming up, but they're NOT the only ones that are going to be applied in the near future. All threads contain very interesting info, although some of the suggestions received may have to be reconsidered after these changes. Boosted skills:
Reduced skills:
Fixed skills:
___________________ Note: Quick explanation on some of the changes included. Strategic position: What we want to achieve with this change is that the Marksman keeps his high defense, but exclusively in situations where the player positions himself in strategic spots. This power may still be used in other situations, but since it deactivates when moving, it will not be too effective in battles out in the open field. Retaliation: Fixing this bug (which is historical) will positively affect several powers, mostly from mages spell trees, that may need some adjustments in the future. Mindsquasher: We don't considerate this power to be extremely powerful, however we do understand that its extremely low cooldown time made it "spammable". Between reducing the power's capabilities and increasing its cooldown time, we chose the second. Protect Ally: Since one of the most used Crowd Control effects is "Freeze" we decided that knights should also be able to dispell this effect since Protect Ally's level 1. On the other hand, since it's a very short ranged skill, we decided to low down its casting time to "instantaneous", so it becomes easier to use. Last edited by Ponter; 02-25-2014 at 03:01 PM. |
02-21-2014, 08:20 PM | #2 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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At least the really underpowered skill 'cold blood' didn't get nerfed.
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02-21-2014, 08:38 PM | #3 |
Banned
Join Date: Nov 2008
Location: France
Posts: 496
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South Cross spam incoming :3
I was expecting some things about Fulminating and Unstoppable Madness... anyway... |
02-21-2014, 08:41 PM | #4 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Made magic barrier 1400 at level 5, amazing that conjurers can now tank even more!
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02-21-2014, 08:52 PM | #5 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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increase winter stroke cooldown plssss
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02-21-2014, 09:27 PM | #6 |
Master
Join Date: Jul 2009
Posts: 335
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When is the update coming online?
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02-21-2014, 09:28 PM | #7 |
Initiate
Join Date: Feb 2012
Location: Beer Nation
Posts: 141
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All these changes sound really really good
Hope you'll have a look damage and armour calculation next
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Boozeberry & Co. Moved the booze somewhere else
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02-21-2014, 09:38 PM | #8 |
Master
Join Date: Mar 2011
Posts: 422
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An increase of 10% will definately not change anything in the use of mass ressurrection. The animation is too abvoius while the resurrected players will die instantly.
Apart from armor calculation, which is not very easy to change I propose, I still consider resist rate, stun times and the amount of available discipline / power points as way too high. Pretty nice changes though |
02-21-2014, 09:41 PM | #9 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Nice changes indeed, but ....
what about the worst of all spells SOTW???? Recharged arrows draining too much mana and hp??? Darkness's current duration is too long!!! Camouflage corpse is a joke, even another track spell would be more useful, and Precise block is still bugged..... Anyway, hope to have these ^^ being changed / fixed too ASAP. |
02-21-2014, 09:43 PM | #10 |
Pledge
Join Date: May 2010
Posts: 42
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Can someone please give me the track record of NGDs balance decisions based off of what they think, so i can understand why these changes to MS and Strategic are good
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