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Questions to the Community Guides and how-to play threads posted by other users |
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03-08-2015, 12:12 PM | #1 |
Apprentice
Join Date: Dec 2007
Location: FRANCE
Posts: 93
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Does the luck to get a stuff lvl 60 depends of mob level?
Dear,
I would like to know if the stuff level dropped depends about levels creatures or our level ? I try to grind on lvl 61 creatures : http://regnum.wikia.com/wiki/Categor...l_61_Creatures but I drop stuff arround lvl 55. Anyone has some tips ? thanks |
03-09-2015, 05:42 PM | #2 |
Banned
Join Date: Mar 2013
Posts: 273
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Personally I find it completely random. However, some people have had more luck on specific mobs. Ghosts in the swamp apparently drop well (but not always). I've had considerate luck dropping 7%cs staves and great gems from Cyclops in Syrtis. Thanks Syrtis.
But I just think it's random. These people may have just got lucky on Ghosts one time and figured that was the secret. |
03-10-2015, 12:57 AM | #3 | |
Master
Join Date: May 2010
Location: England
Posts: 455
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Quote:
Good luck with the drop grind! |
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03-10-2015, 06:45 AM | #4 |
Pledge
Join Date: Dec 2008
Posts: 46
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Drop chances are random, yes, but mob level does matter. You will have a higher drop chance if you kill monsters of a higher difficulty or level than yours. If you're level 60, just keep grinding the highest level monsters. I think mobs can drop items that are 5 (?) levels higher than their own levels. There was a grinding guide somewhere that explained drop chances, and mob difficulty I read a while back, but I don't remember where it was and I can't be bothered to find it.
As far as the RNG goes, I believe it's true...Consider drop grinding like playing slots and just keep going until you start hitting ^^ they do seem to come in clusters. |
03-14-2015, 10:29 AM | #5 |
Initiate
Join Date: May 2013
Posts: 171
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I wonder how this will be effected by the RNG fix coming.
Also is the drop from a mob calculated at kill time or spawn time? I've read that other mmos have the mobs 'equipment' loaded at spawn time. That would suggest killing more mobs after a drop doesn't guarantee anything, but killing mobs that all spawned around the same time would!
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03-14-2015, 12:41 PM | #6 |
Banned
Join Date: Mar 2013
Posts: 273
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03-14-2015, 10:37 PM | #7 |
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
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I was wondering the same thing. I hope it doesn't make drops any less than they are, that's for sure.
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03-15-2015, 01:29 AM | #8 |
Initiate
Join Date: May 2013
Posts: 171
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The way most values are truncated in Reg I'd be worried that if they lower the drop rate it'll simply become 0!
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03-17-2015, 01:35 AM | #9 |
Banned
Join Date: Mar 2013
Posts: 273
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I performed some testing in the swamp after seeing a nice axe someone dropped
Unfortunately I wasn't as successful. But I managed to drop 1 level 60 item from a Komodo, I think it was. The Anaconda's and beetles dropped far more stuff than any other mob there, and ghosts dropped primarily gold only, and Komodos the second least. That much was for certain. This was after about 50 minutes of grinding as a level 60. |
03-17-2015, 03:25 AM | #10 |
Initiate
Join Date: May 2013
Posts: 171
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Someone should really start collecting data on the current drop rate to make sure NGD doesn't do a hidden nerf with the RNG update.
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