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Old 04-03-2015, 06:43 PM   #31
Kimahri_Ronso
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Quote:
Originally Posted by Ludwig Von Mises View Post
I really feel bad for the around 4-9 people that have to defend the gate against a zerg of 30 plus when most people are off or have disbalanced the realm system intentionally to join the other much bigger realm zerg.
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Old 04-07-2015, 08:06 AM   #32
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Quote:
Originally Posted by Kimahri_Ronso View Post
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Making the gate invulnerable after capture was a terrible idea as well. Maybe on RA it is better but on haven it's horrible.

Last edited by Droc; 04-07-2015 at 08:17 AM.
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Old 04-07-2015, 11:48 AM   #33
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Quote:
Originally Posted by Droc View Post
Making the gate invulnerable after capture was a terrible idea as well. Maybe on RA it is better but on haven it's horrible.
Fights in the open is more fun, personally I cant see any downside to it that isnt compensated with the lowered time frame for an invasion.
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Old 04-07-2015, 03:34 PM   #34
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Imo castle should be required to start any invasion. I miss these times, castle wars for underpopulated realms it used to be easier to prevent from invasion (hold the castle=>camp:P).

Yeah, that's what we need right now :P
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Old 04-09-2015, 07:09 AM   #35
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To be honest I don't know much about invasions, but if this game wants to be a true open-world PvP game than invasions should have no limitations at all. You should be able to invade whenever you want without limitation(did I already say that? o.O).
There is no1 to defend? That's it, the world is not gonna collapse.
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