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General discussion Topics related to various aspects of Champions of Regnum |
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06-12-2015, 06:30 AM | #21 | |
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Join Date: Dec 2011
Location: Poland
Posts: 160
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With lvling the character player unlocks next lvls of this spell boosting its casting speed gradually-> mimicking characters proficiency in arcana of magic. lvl1:+20% cs lvl2: +40% cs lvl3: +60% cs lvl 4: +80% cs lvl5: +100% cs
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
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06-15-2015, 04:20 AM | #22 |
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Join Date: Nov 2011
Posts: 23
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Here's some data that I collected that people may find interesting:
TL;DR: Long term & short term behavior of critical chance in 1.12 appears to match theoretical calculations. Test Setup: Level 60 hunter attacking fort door with a range 35 bow at max distance. Unbuffed Attack: 334-417 Critical Attack: 444-544 Critical Chance: 5.81% Attack the door, recording the damage and if it was a crit. Did so until my bow was broken (wasn't at full durability to begin with). Data Collection: Number of Hits: 1043 Number of Critical Hits: 55 Data Analysis: Sample Probability of Critical Hits: 0.0527 95% Confidence Interval: (0.0392, 0.0663) 95% confidence interval defined as p +- z*sqrt(1/n*p*(1-p)) representing a binomial confidence interval. The sample probability falls within the bounds of what we would expect given the number of hits recorded. Attached are several graphs, showing a histogram of damage and the damage vs time. If you look at the damage over time, you can see that critical hits are fairly well spaced out. Looking at short term behavior, I wasn't sure how to analyze this, if anyone has better suggestions, I'm open to ideas. I've taken several metrics. If you look at the file attached labeled moving average, I've plotted the sample probability of critical hits over a sequence of 100 hits. The first 100 hits and last 100 are not accurate reflections of the moving average since 100 points are not available to be averaged. If you look In the middle 800, the average still remains around 0.05, which is what we want to see. Back to back critical hits were never observed. Remember this is an unbuffed archer, it's probably possible with the critical chance buffs, but I haven't tested those. The last metric I looked at was examining how well crits were appearing over sequences of the expected time between crits. Theoretical crit probability is 0.0581; the expected value of time between crits is 1 / p = 17.2. If you look at the file labeled sequences_of_expected_length_single_crit.png, the blue shows times when there was exactly 1 crit during the recent 17 hits. The closer this graph is to being completely blue, the closer the system is to having short term behavior match long term theoretical expectations during a short term sequence. |
06-15-2015, 06:32 AM | #23 |
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Join Date: Mar 2008
Location: Greece
Posts: 112
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I love you and your Matlab (?) figures.
The analysis is sound. Best,
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RuleZ - LawZ
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06-15-2015, 11:55 AM | #24 | |
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Join Date: Dec 2014
Posts: 26
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This is relevant to my interests Even tho, sometimes game just says "fuck you math" Last edited by Proviva; 06-15-2015 at 12:27 PM. |
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06-20-2015, 06:35 PM | #25 | |
Apprentice
Join Date: Jul 2013
Posts: 66
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07-15-2015, 11:57 AM | #26 | |
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Join Date: Feb 2009
Location: Ignis Horus
Posts: 40
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If you flip a coin 10000 times, and get heads every single time - what's the chance of heads again? 1 in 2. Sometimes - by its very definition - you can flip those coins and get 20 heads in a row. That's statistics for you. However, theoretically if you flip <infinity> times, statistics states that half of those infinite coin tosses (in a perfect, sealed system) will be heads. Regnum however - with all the continually changing variables, and a non-totally perfect pseudo-random generator - will roll you up some bullseyes a dozen times in a row. C'est la vie... (still sucks when it happens to YOU though!)
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Laraethan Athalas - lvl 58 Ignis Conj / Ygarl Misinthius - lvl 60 Ignis Hunt / Ignatio Reotian - lvl 47 Ignis Marks / Kalima - lvl 40 Ignis Lock |
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critical chance, rng |
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