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Old 09-01-2015, 02:41 AM   #1
Candyx
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Default War master coins at fort: Defending realm

Since the new war master coins at fort looks like it's here to stay I've noticed an issue.

Problem: The realm who's fort has been captured (defenders) are almost always going to be further from the fort than the realm that has capped the building, since the enemy should be between the defenders and the fort. This means when defending a fort you're less likely to get war master coins because you're less likely to be within wmc range.

Solution: All kills on home territory (Syrtians killing in Syrtis war zone, etc.) give war master coins, as they would at a fort. This way it's more beneficial for level 60's to hunt in their own realm - protecting their own grinders, and it solves the problem of being close enough to a fort for war. I would suggest the areas around the bridges are not included in this since it would lead to each realm not crossing their bridge when faced with an enemy.
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Old 09-01-2015, 06:22 PM   #2
Takeyo
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That is actually an excellent idea regardless of whether or not it addresses any perceived problem. Higher levels who are not participating in fort wars should have just as much incentive to protect their own realm as to harass an opposing realm.
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Old 09-14-2015, 05:15 PM   #3
rinky
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Quote:
Originally Posted by Candyx View Post
Solution: All kills on home territory (Syrtians killing in Syrtis war zone, etc.) give war master coins, as they would at a fort. This way it's more beneficial for level 60's to hunt in their own realm - protecting their own grinders, and it solves the problem of being close enough to a fort for war. I would suggest the areas around the bridges are not included in this since it would lead to each realm not crossing their bridge when faced with an enemy.
I like it.

Another idea, include the areas for 100m around bridges for WMC rewards.

Another possible twist, include the entire realm for WMC only if there is currently a fort captured in that realm by an enemy.

A further possible twist, make the WMC radius larger for defending realm (whose fort has been captured) than for attacking realm. One thought might be 250m (defender) and 100m (attacker), although I really don't know what the radius currently is. This is not quite as broad as the original suggestion, but it's still quite advantageous to the defender.
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