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03-17-2008, 11:37 AM | #1 |
Baron
Join Date: Nov 2007
Posts: 702
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Broken random generator or just bad luck?
note on the first pic I even casted focus to increase my spell focus
Also you can see the mob hitting me very often in a row, it was very laggy this day, that's why. Maybe lag influences miss rate... well, and the third pick...it was a marksman who was allone at this time oh, and the last two pictures is just my little dwarf doing some climbing and acrobatic
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dwarfen sniper pts Cumeri Tarenes and Hunti |
03-17-2008, 11:51 AM | #2 |
Baron
Join Date: Oct 2006
Location: At large...
Posts: 922
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That's what i've been talking about with some of my realm mates lately (Reki & Denethor particularly). IMHO the random number generator seems to be (at least) not working correctly and should be checked... That could explain those incredible multiple blocks/evasion-in-a-row.
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Insekto - Apocalypse - Clash - Axaris - Erkarion - Vril Dox
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03-17-2008, 11:55 AM | #3 |
Baron
Join Date: Mar 2007
Posts: 999
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Two pictures:
Pic 1: My hunter using SoW evades only 1 attack (bad luck ?) Pic 2: My conjurer evades 7 attacks (good luck ?) Anyway I died in both cases
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Syrtis :: Leirbag tigru - Cazador 50 **** urgit - Conjurador 50 **** sir leirbag - Bárbaro 50 **** Eddard - Caballero 37 **** Alsius :: leir - Tirador 50 **** Ignis :: Vincent Law - Brujo 38
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03-17-2008, 03:13 PM | #4 |
Master
Join Date: Apr 2007
Location: Germany
Posts: 251
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I think that it is normal now.
Easy targets are able to evade very much spells. Mobs and enemy, always the same. Sometimes they resist 5 spells. Only group hunting and lvling helps a bit.
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Running away is not the answer.
♥Borea Hunter Luthien Nenharma Conjurer Badhor Warlock♥ pt para vida |
03-17-2008, 03:27 PM | #5 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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how can a "random" number generator be broken? it produces random numbers, try to perspectivize about it , I did
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03-17-2008, 03:38 PM | #6 |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
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Actually dodge raises your evasios by 25%, not the absolute % of evasion that results from your stats. Same happens with sow, if you have 100 evasion and cast dodge you get 125 evasion, not 125%. At least that´s how i belive it works, and... it does, belive me.
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03-17-2008, 04:35 PM | #7 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Quote:
Is it broken.....no, maybe not implemented correctly but not broken
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03-17-2008, 05:00 PM | #8 |
Initiate
Join Date: Mar 2007
Location: Lomas de Zamora
Posts: 243
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I Don´t have the pic, I´ll just tell what happened...
I was defending Menirah. When a group of reds closed in too much, They were alltogether and surounded by mobs, so I took miy chances and Shot a nice Terror (with the +10 concentration buff). I MISSED every single one of the 11 reds... I HIT all the 7 purple mobs... Sometimes I can´t believe my luck...
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03-17-2008, 05:07 PM | #9 |
Master
Join Date: Oct 2006
Posts: 503
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No one has proved anything here yet. The sample data is far too small and there is a bunch of unknowns. For one each attack is evaluated for hit or miss so you could have no evades or lot in one battle and under the laws of probability that is fine. It is over the 1000s of attacks that is the true test.
Look at it is way if you were to roll 2 dice over enough rolls it should turn out like this: 2 = 1/36 (2.7%) 3 = 2/36 (5.5%) 4 = 3/36 (8.3%) 5 = 4/36 (11.1%) 6 = 5/36 (13.8%) 7 = 6/36 (16.6%) 8 = 5/36 (13.8%) 9 = 4/36 (11.1%) 10 = 3/36 (8.3%) 11 = 2/36 (5.5%) 12 = 1/36 (2.7%) But if you only roll 36 times (the number of possible combination) you will not. There is also a few other details missing any passive, active, or item that have a hit chance increase. The effect that level has on hit chance. There is just no way for us to know all the detail to tell if this is working correctly. I do not think the random number generator is broken but from seeing how bad they are doing math there could still be something not working correctly. For evidenced of that just buy more than one item at a time from any vendor the numbers don't add up right.
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03-18-2008, 01:04 PM | #10 | |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
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