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General discussion Topics related to various aspects of Champions of Regnum |
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10-12-2006, 04:57 PM | #1 |
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Join Date: Oct 2006
Posts: 39
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Help pliz GMs i am locked up ...!!!!!!! Cant Play
My char. name kaczor is locked up ... when i start game everythings oki when i log on server i see life and mana bads and chat but i can see my char and i see only this bluelike wallpaper. I think i was locked up in wall - becouse i was droper when i was in the city center next to same wall and I accidently enter it (incide) and got dropen and now cant log in ...
plizz check i wana play !! |
10-12-2006, 05:03 PM | #2 |
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Edit: I have created second char ... and he can eneter the game and everything works OK... so it is server realated problem not my client
Once again pliz help ... |
10-12-2006, 05:50 PM | #3 |
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Join Date: Oct 2006
Posts: 39
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this is my logs .. as atachments
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10-12-2006, 06:09 PM | #4 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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From your logs:
OpenGL version: 1.5.8 NVIDIA 96.25 <- these are the latest BETA drivers... can you try with release 8774? (latest stable release) |
10-12-2006, 06:16 PM | #5 |
Initiate
Join Date: Mar 2006
Posts: 216
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can you select the "to die" option?
__________________
Caballero Kunami |
10-12-2006, 06:24 PM | #6 |
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Posts: 39
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no i can sellect "die" client hangs immediatlely ...
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10-12-2006, 06:34 PM | #7 |
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Join Date: Oct 2006
Posts: 39
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i installed stable Nvidia drivers ... the same ... my second char works on both of them so it is not driver related ...
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10-12-2006, 06:58 PM | #8 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Please send again the logs using the stable driver
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10-12-2006, 07:06 PM | #9 |
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log.txt:
[RenderizerGL] [renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL] [renderizer_gl_x11.cpp(162)] X Server release: 7.1.1 [RenderizerGL] [renderizer_gl.cpp(391)] Got a 24 bit visual with a 24 bit depth buffer [RenderizerGL] [renderizer_gl.cpp(410)] OpenGL vendor: NVIDIA Corporation [RenderizerGL] [renderizer_gl.cpp(411)] OpenGL renderer: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW! [RenderizerGL] [renderizer_gl.cpp(412)] OpenGL version: 1.5.6 NVIDIA 87.74 [RenderizerGL] [renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_NV_register_combiners, GL_SGIS_generate_mipmap [RenderizerGL] [renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler [Logger] [logger.cpp(649)] Using log file: ./log.txt [RenderizerGL] [renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL] [renderizer_gl_x11.cpp(162)] X Server release: 7.1.1 [RenderizerGL] [renderizer_gl.cpp(391)] Got a 24 bit visual with a 24 bit depth buffer [RenderizerGL] [renderizer_gl.cpp(410)] OpenGL vendor: NVIDIA Corporation [RenderizerGL] [renderizer_gl.cpp(411)] OpenGL renderer: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW! [RenderizerGL] [renderizer_gl.cpp(412)] OpenGL version: 1.5.6 NVIDIA 87.74 [RenderizerGL] [renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_NV_register_combiners, GL_SGIS_generate_mipmap [RenderizerGL] [renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler [ResourceManager] [resource_manager.cpp(276)] memory retriever is ready [ResourceManager] [resource_manager.cpp(276)] http retriever is ready [SDB_File] [sdb_file.cpp(1235)] SDB: ../data0.sdb(14.84 MB), fragmentation: 0.00% [SDB_File] [sdb_file.cpp(1235)] SDB: ../data1.sdb(73.41 MB), fragmentation: 0.00% [SDB_File] [sdb_file.cpp(1235)] SDB: ../data2.sdb(7.45 MB), fragmentation: 0.00% [SDB_File] [sdb_file.cpp(1235)] SDB: ../data3.sdb(3.49 MB), fragmentation: 0.00% [SDB_File] [sdb_file.cpp(1235)] SDB: ../data4.sdb(3.22 MB), fragmentation: 0.05% [SDB_File] [sdb_file.cpp(1235)] SDB: ../data5.sdb(2.03 MB), fragmentation: 0.00% [ResourceManager] [resource_manager.cpp(276)] disk retriever is ready [Resource_RESOURCE_LIST] [resource_list.cpp(35)] Got resource list: 9139 resources available [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING. [Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING. [ShaderGL] [shader_gl.cpp(1085)] Shader creation failed [ShaderGL] [shader_gl.cpp(1085)] Shader creation failed [ShaderGL] [shader_gl.cpp(1085)] Shader creation failed [ShaderGL] [shader_gl.cpp(1085)] Shader creation failed [ShaderGL] [shader_gl.cpp(1085)] Shader creation failed |
10-12-2006, 07:07 PM | #10 |
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Posts: 39
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error_log.txt:
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadValue (integer parameter out of range for operation) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadRequest (invalid request code or no such operation) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error) [CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object [CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object [CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object [CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object [CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object [CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadValue (integer parameter out of range for operation) [RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error) |
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