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#31 | |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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![]() Quote:
![]() Maybe if Surak has a bit free time he could implement it. ![]()
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#32 |
Duke
![]() ![]() Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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In Spanish we also use comma as the decimal point, so 1.000.000 would be one million... :P
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I don't have a solution, but I admire the problem. |
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#33 | |
Master
![]() ![]() ![]() Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
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![]() Quote:
Regnum date and history line is a must. I made my own regnum clock once, btw, but it always get bad time at every server reboot. let me find it and i post a pic. Edit: i cant find it. ![]()
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I'm an outsider, outside of everything... RAM ![]() Elegida Miss Ignis 2009 por votación popular |
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#34 |
Banned
![]() ![]() ![]() Join Date: Jan 2008
Posts: 440
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#35 |
Apprentice
![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 92
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I think it is more like:
Code:
int main(int argc, char** argv) { startGame(randomTime()); /* randomTime() function returns time between 1 and 60 minutes */ randomCrash(); return 0; /* this line is never reached */ } |
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#36 |
Duke
![]() ![]() Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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Of course it will never return 0 if you're crashing the game on purpose before returning 0.
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I don't have a solution, but I admire the problem. |
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regnum time, surak |
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