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Old 04-19-2007, 03:58 AM   #1
Ipotex
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Post Directx9 y la multitextura

Hola... les consulto.. estuve haciendo unas pruebas y con directx, si no le habilito multitextura y postproceso el juego no funciona..
Carga, y no trae nunca la pantalla final, la del juego en si.. y no queda tildado ya que se escucha la musica y hasta me han matado.. puedo caminar y demas.. todo escuchando sonidos, pero la imagen no esta.. queda todo negro..
Ahora.. si le habilito multitextura y postproceso el juego anda bien.. lento, pero anda
Raro.. porque encima tengo una Ati Express 200 que es compatible con multitextura y directx9.. ya cargue varias versiones de drivers de video e incluso reinstale directx9C, pero no hay caso.. nunca lo pude hacer andar en directx sin postproceso y multitextura..
Slds.
Ipotex

PD: En opengl me anda bien asi que no es tan urgente.. ajja.. pero por ahi si le quieren hechar una miradita.. no se si le pasa a alguien mas..
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Old 04-24-2007, 03:51 AM   #2
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Bueno, despues de la ultima actualizacion ya ni con multitextura ni con nada arranca en DirectX..
La ultima vez que lo pude hacer andar en directX con el que obtengo 20 pfs mas.. y eso cuando andas a 8 se nota y mucho!!.. , note que si hacia ALT-TAB y despues volvia al juego no acomodaba bien la resolucion.. por ejemplo..
Juego en 1024*720 desktop en 800*600.. al volver al juego el juego queda en 800*600 y obvio no entra en la pantalla.. ejje..
A alguien mas le pasa esto?
Yo no puedo creer que a todo el mundo le anda bien en opengl, todos tienen 50 cuadros, y en directx a todos les anda..
No entiendo tampoco porque es tan lento el juego.. no es el primero de este estilo y tiro arriba de 40 fps con los otros.. que no es muchisimo pero me sobra.. y obviamente se nota mucho contra los 8 fps del regnum.
Slds.
Ipotex.
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Old 04-24-2007, 04:36 AM   #3
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Continuando con este problema, aca les dejo la copia del log que encontre... al final, como veo que la gente que desarrolla esta muy ocupada.. (y con razon de estarlo) he puesto manos a la obra para empezar a ver donde esta el error... aqui un log a ver si me echan una mano..

[Direct3D9][d3d_renderizer__initialize.cpp(399)] Hardware Shader Model: 2.0 - DX9 Mode
[CRenderizerD3D9][d3d_renderizer__initialize.cpp(476)] Using HW Vertex Processing
[Logger][logger.cpp(709)] Using log file: .\log.txt
[Direct3D9][d3d_renderizer__initialize.cpp(399)] Hardware Shader Model: 2.0 - DX9 Mode
[CRenderizerD3D9][d3d_renderizer__initialize.cpp(476)] Using HW Vertex Processing
[ResourceManager][resource_manager.cpp(277)] memory retriever is ready
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[ResourceManager][resource_manager.cpp(277)] http retriever is ready
[SDB_File][sdb_file.cpp(1266)] SDB: ..\data0.sdb(47.27 MB), fragmentation: 0.47%
[SDB_File][sdb_file.cpp(1266)] SDB: ..\data1.sdb(401.87 MB), fragmentation: 0.26%
[SDB_File][sdb_file.cpp(1266)] SDB: ..\data2.sdb(81.07 MB), fragmentation: 0.02%
[SDB_File][sdb_file.cpp(1266)] SDB: ..\data3.sdb(6.52 MB), fragmentation: 29.84%
[SDB_File][sdb_file.cpp(1266)] SDB: ..\data4.sdb(88.35 MB), fragmentation: 1.71%
[SDB_File][sdb_file.cpp(1266)] SDB: ..\data5.sdb(2.89 MB), fragmentation: 0.01%
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[SoundManager][sound_manager.cpp(317)] Opening OpenAL device: Generic Hardware
[Resource_RESOURCE_LIST][resource_list.cpp(35)] Got resource list: 10565 resources available
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING.
[ShaderD3D9][d3d_shader.cpp(675)] Property material_diffuse not Found!
[Renderizer][d3d_renderizer__initialize.cpp(724)] Current video mode is 1024x768x0
[Renderizer][d3d_renderizer__initialize.cpp(726)] Setting video mode: 1024x768x0
[ShaderD3D9][d3d_shader.cpp(675)] Property material_diffuse not Found!
[.][game_interface.lua(407)] (game_core:0) Saving profile to server...
[EntitySystem][entity_system.cpp(104)] Entity system ready to shutdown





Lo que mas me preocupa es la linea..
[ShaderD3D9][d3d_shader.cpp(675)] Property material_diffuse not Found!


me pasan el cpp asi lo miro..

vamos una manito che!! es la linea 675.. que dice ahi?? si si cout >> "[ShaderD3D9][d3d_shader.cpp(675)] Property material_diffuse not Found!"

Ipotex!
Luchando por un DirectX mejor!
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Old 04-26-2007, 05:24 PM   #4
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Bueno... sigo investigando..
Le saque la opcion de pantalla completa y .... magia.. andubo.. y andubo bien.. no entiendo porque con pantalla completa no anda bien, pero por lo menos es una opcion para probar..
Si bien ya resolvi mi problema.. ejem.. yo solito.. posteo aca la solucion por si alguien mas tiene el mismo problema
slds.

Ipotex.
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