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Old 07-13-2009, 11:42 AM   #1
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Default [BUG] run/walk is often interrupted by camera move

It occurs for example when in autorun, and changing camera position using mouse.
It doesn't occur in 1.0.6.
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Old 07-13-2009, 02:38 PM   #2
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This happens for me right after a fresh login, when using mouselook.
The solution is to release all mouse buttons and click somewhere in the Regnum window that is not covered by the UI.

After this, you should not have the problem until a relog/character change.

Really weird bug.
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Old 07-15-2009, 08:24 AM   #3
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If the problem is what I think, then it's about your keyboard, not about the game, try to change the movement keys from 'wasd' to for example 'rdfg' and the problem is gone for me.

That's why on Quake i usually play with rdfg... it's an old problem on the rpgs :P

In my case the problem was that if I use mouse look while holding forward + strafe and then leave the strafe key the 'forward' wasn't anymore active while I still was pressing it.
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Old 07-15-2009, 11:30 AM   #4
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Quote:
Originally Posted by Outlaw_ View Post
If the problem is what I think, then it's about your keyboard, not about the game, try to change the movement keys from 'wasd' to for example 'rdfg' and the problem is gone for me.

That's why on Quake i usually play with rdfg... it's an old problem on the rpgs :P

In my case the problem was that if I use mouse look while holding forward + strafe and then leave the strafe key the 'forward' wasn't anymore active while I still was pressing it.
Why should 'wasd' to 'rdfg' be related to this bug ?
I tested, no change, same issue.
It is related on how keys/mouse events are handled imho.
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