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General discussion Topics related to various aspects of Champions of Regnum |
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09-14-2009, 04:15 PM | #11 |
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Join Date: Aug 2009
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This is the result of a comparision of the data from sept 8th and sept 14th, boiled down to a relative rp weight of the classes in %:
Barbarian: 98 Knight: 66 Hunter: 122 Marksman: 114 Conjurer: 101 Warlock: 96 The intention is to again show that there is a fundamental difference between knights and barbarians in pvp. The upcoming changes to the combat system will probably lead to a situation where barbarians are the only ones at the end of the food chain. I hope there will be further modifications to balance out barbarians and knights. |
09-16-2009, 02:59 AM | #12 |
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Join Date: Jan 2008
Posts: 357
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Its not a balance issue, its an issue of knights dont do damage, which they shouldnt as they have all this armor and a broken block to tank damage. The problem lies in the fact that they are hard to kill and dont do damage, low priority target, therefore they dont get as much rp. Its got nothing to do with balance, its just poor mechanics.
Also, for your percentages to have any bearing, it should be a total of 100% only, those numbers have no meaning. Edit: This is not a PvP game, its RvR, and if you look, warriors are at the very bottom of the 'food chain' as it is, the whole class needs an overhaul, which it is getting in the next update (at least as far as sorting out some poor mechanics).
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
09-16-2009, 12:59 PM | #13 | |
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You're right that rp-measures are probably not good to tell something about performance of a class in an rvr game, because it almost never is a pure one vs one situation. Of course taking the rp average of one class and comparing it to another is neglecting most of the effects.
But it could be used as a correction factor for comparing your rp to someone elses, for example if you're a knight and you're comparing yourself to a hunter, you can almost double your rp to be 'comparable'. Quote:
I did it this way to have the majority of the classes at a factor of almost 1 (barbs, conjurers and warlocks) and to see the deviation from that. |
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