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Old 07-26-2009, 07:12 PM   #1
derkrieger92
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Default Group Xp, Sometimes?

The scenario I'm talking about is recently I've tried getting into some grinding groups and I'm a Conjurer. Okay so the most valuable thing i can do is heal so I'll do that. But wait.....I'm not getting xp for the kill. Oh well maybe i didn't contribute enough. I continue healing and sometimes i get xp sometimes i don't. I try doing damage, i could do over 1/3 of the dmg and not get xp. On the other hand i started resting once never casting a spell while my party killed another monster and i got xp.

Could anyone explain to me exactly how xp gain is suppose to work in parties?
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Old 07-26-2009, 07:44 PM   #2
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Quote:
Originally Posted by derkrieger92 View Post
The scenario I'm talking about is recently I've tried getting into some grinding groups and I'm a Conjurer. Okay so the most valuable thing i can do is heal so I'll do that. But wait.....I'm not getting xp for the kill. Oh well maybe i didn't contribute enough. I continue healing and sometimes i get xp sometimes i don't. I try doing damage, i could do over 1/3 of the dmg and not get xp. On the other hand i started resting once never casting a spell while my party killed another monster and i got xp.

Could anyone explain to me exactly how xp gain is suppose to work in parties?
I would love to explain this to you....
Since you asked I am sure you will listen.

------------------------------------------
Basic Rules About Earning XP

1) Your supporting skills must be of the proper level to obtain xp.
- This means if your party are fighting low level 1 - 10 monsters you can use a level 1 heal skill and still get xp. However, you will not get any xp for using just one level 1 heal skill vs a lvl 30 monster. The higher the skill the better.

2) If you cast a supporting skill on a player and that player misses his/her attack, then you will not get any credit for the casted skill. No credit = no xp.

3) If you cast a supporting skill on a player and that player uses an attack skill instead of a normal attack, then you will not get any credit for the casted skill. No credit = no xp.

4) If you cast a supporting skill on a player and that player uses basic attack to damage a monster, then you will gain credit towards the casted skill and obtain GRP.

5) It is best to follow archers and warriors to gain grp (staff mastery mages can also be followed since they use basic attack as a primary weapon)

6) You can cast skills on people before the battle begins to improve your chances of earning grp xp on the next kill.

7) Healing pets will not give you any credit towards assisting the battle. No credit = no xp.
-----------------------------------------------

Small group tactics to gain grp xp (1 - 3 people)

1) Watch for a leading player and support them.
- Look for the player that always begins the combat situations. Use your heal spells and enchantments on this player mainly.

2) Do not always give mana to everyone that begs you for it.
- In group situations mana is not needed for most classes, by giving mana to those who are begging for it you will be enabling them the ability to OVER DAMAGE the monster. Too much damage on one monster from one person can make grp less. Why? Because monsters only have so much life power, and a player must do enough damage to gain credit for assisting in the battle. You cannot earn credit without hitting, and you cannot hit if one player kills the monster in 1 hit. This goes back to the basic team work mentality of everyone does his/her part. Strive to make sure that everyone in the group gets a chance to do damage.

(combat example
Monster has 1000 life points
there are 3 players in the group plus you the conjurer makes 4
player 1 should not do more than 400 damage
player 2 should not do more than 400 damage
player 3 should not do more than 400 damage
Player 1 should do at least 250 damage to gain combat credit
Player 2 should do at least 250 damage to gain combat credit
Player 3 should do at least 250 damage to gain combat credit
Player 4 = you the conjurer, you should heal / enchant one person before they attempt to attack the monster to gain combat credit for that round.

Large group tactics to gain grp xp (4 or more people)

1) Watch for a leading player and support them.
- Look for the player that always begins the combat situations. Use your heal spells and enchantments on this player mainly.

2) Use area support skills and stand in the middle of the group. When the area skills are cooling down go back to (1)

3) Do not always give mana to everyone that begs you for it.
- In group situations mana is not needed for most classes, by giving mana to those who are begging for it you will be enabling them the ability to OVER DAMAGE the monster. Too much damage on one monster from one person can make grp less. Why? Because monsters only have so much life power, and a player must do enough damage to gain credit for assisting in the battle. You cannot earn credit without hitting, and you cannot hit if one player kills the monster in 1 hit. This goes back to the basic team work mentality of everyone does his/her part. Strive to make sure that everyone in the group gets a chance to do damage.

I hope this helped you.
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Old 07-26-2009, 09:58 PM   #3
derkrieger92
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Wow thank you =D That is a really useful Guide. I would even say sticky worthy for the many newbs like myself who have trouble with gaining exp in groups.

It is odd that if someone use a spell/skill that my heal wont go towards getting me credit, but at least now I understand how the system works. Again thank you, a great in depth guide.
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Old 07-27-2009, 09:00 AM   #4
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Grinding by supporting party does not pay off well.
Better do maximize Staff mastery tree and put all points to fire / ice / lightning magniffication to make your hit strong. Then maximize Summoning tree and put all points to best Summon you can get.
Rest points put on Mana and Healing tree to recreate mana (Amb. sacr.) and health of you and your mates.
This will allow you to make signifficant damage and get more exp. And grinding will be faster, because one monster is finished in 1 hit each, so no need to heal no one, only very rare. Mana is given on call.
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Old 07-30-2009, 07:32 PM   #5
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maximize Summoning tree and put all points to best Summon you can get.
Ambicios sacrific
use magniffications
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Old 12-22-2009, 12:26 AM   #6
derkrieger92
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Bump for other newbs, also I would like this to be added into the User Guides section.
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Old 12-22-2009, 02:53 AM   #7
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for a good solo or grp bonus i have always did the following
i would of course get ally heals, up to your preference skill levels

make sure to use arcane devotion to speed casts, and use a high enough level of ambitious as parties can suck mana like mad.
bless and bless weapon are preferences and help
mat wall is good for the melee classes like barbs who take dmg easy, o0r fragile classes such as archers.
i do use dispell, lvl 2 is sufficient (ive had many many thanks for being one of the few conjs who stop those nasty aquantis thrusts' lol)
i also use a summon, and bind (defend target) ally so i get xp on every kill

however summon is bugged right now..and ngd has yet to reply to the topic.

so best bet is to simply solo grind, sad i know, but you will earn far more xp, far faster. at least untill you level enough to decide your role, to be a part time clan grind supporter char, or to grind to 50 as a main char.
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Old 12-22-2009, 03:07 AM   #8
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I do give/spam mana to the person who initiates the attacks. It gives me an extra buffer to gain xp, particularly since I grinded my way on support on a war setup from 45-50.
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